Hello everyone
That is, to ensure that the graphics of the weapons change according to the actor who equips them:
If the sword 01 equips the actor 1 it appears as a very common sword,
if instead the sword 01 equips it the actor 4, does it appear as a black greatsword?
Hi, I hope the treand is not too old to comment. If it was, please excuse me so much !!!
Interestingly though, I was looking for such a thing. And to show them by equipping a certain accessory?
Em ... Let's do this ...
If you like :blush:, of course, can you suggest what to write inside the "dull sword"?
And inside the items 5/7 and 12/15?
:D
I repeat, if you like!:blush:
Me with the setting in an object as shown by me, it made me create it anyway.
The cookbook was the object itself, without creating unnecessary scrolls or documents for the cookbook.
But I don't know how to make it create from 4 different objects ...
I don't know how to make you understand ...:dizzy:
I tried to put this inside the object to create ... Am I wrong?
<Synthesis Ingredients>
armor 642: 1
armor 644: 1
</Synthesis Ingredients>
<Synthesis Ingredients>
armor 643: 1
armor 645: 1
</Synthesis Ingredients>
Ok, I chose to delete the "Yep Quest System" and the Magic Shard plugin works. :thumbsup-left:
Now there is a problem, how do you call the Scene Magic Shard via the Yanfly menu?!?:dizzy:
I realized recently since my game is still a turn based game, that something like the card game Yomi is a lot closer to what I should try to aim for combat wise. Should also help for those who don't really play fighting games to make things a bit easier to understand. ugh the struggles of trying to show love for my 2 favorite genres in 1 go lol.
Holy crap, it's cold. Our heat went out this morning and the repair guy won't get the part needed to fix it at least until tomorrow. Had to be now of all times, when we have stuff to do all week and it's the coldest night of November so far.
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