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  1. chalkdust

    A rule against continously questioning people's game design decisions/philosophies in development support forums after they have already explained it.

    Restraints on communication are almost universally a bad idea, with very limited exceptions. This is most definitely not one of them. The questioners can decide perfectly well on their own how to judge and evaluate and respond to the feedback they get. Third parties need not be involved.
  2. chalkdust

    New Releases: Grid Map Tiles RPG Maker Edition, NPC Voices

    Bought both of these instantly, perfect for what I want to make next. Small problem, all of the audio is .wav, requiring a lengthy conversion process to .ogg. Pretty sure I just broke something trying to do a batch conversion on 570 .wav files...
  3. chalkdust

    RMMZ Plugin Commands using event id

    Thanks all! Solved. :)
  4. chalkdust

    RMMZ Plugin Commands using event id

    this._eventId is returning undefined. For context: PluginManager.registerCommand("Command", frameName, (args) => { target = args.target; console.log(this._eventId); someFunction(frameName, target); });
  5. chalkdust

    RMMZ Plugin Commands using event id

    Hi folks! I'm looking for a quick easy way for a plugin command to get the event id of the event that called the command. What the best way to pass the event id into the registered command?
  6. chalkdust

    Galv's Diagonal Movement MZ

    Always loved your plugins, glad to see you're working on MZ!
  7. chalkdust

    This community has the best admins/moderators, imo.

    This community has the best admins/moderators, imo.
  8. chalkdust

    RPG Maker MZ, Preview #3: Character Generator, Plugin Manager, Event: Plugin Command!

    There are two methods I use for non-human bodies, no JSON editing required: 1) Best method: Place your alternate bodies in the same folder as the human base, temporarily rename the human base, rename the alternate body (to the default name of the human base). Make your character, then swap the...
  9. chalkdust

    RPG Maker MZ, Preview #3: Character Generator, Plugin Manager, Event: Plugin Command!

    This post is showing features in a new version of RPGMaker that is not released yet. It is not a download for RMMV. It is the new RMMZ.
  10. chalkdust

    The improvements to MZ are really good, but too niche to appeal to a mass audience. Regular...

    The improvements to MZ are really good, but too niche to appeal to a mass audience. Regular users have no reason to upgrade from MV because the improvements made ignore their main concerns and fix niche things instead (things most of them will hardly notice or interact with). They're leaving...
  11. chalkdust

    Anybody else ready for MZ Ace?

    Anybody else ready for MZ Ace?
  12. chalkdust

    Need help with tilesets

    Two "dark" themed sets come to mind: Medieval series by PVGames Pop Horror series by Vexed
  13. chalkdust

    RPG Maker MZ, Preview #3: Character Generator, Plugin Manager, Event: Plugin Command!

    Regarding the whole update-vs-upgrade debate.... It's clearly a full upgrade from an "advanced user" standpoint, but perhaps not for a novice user. Improved map layer control alone is a big enough change to qualify as a full engine upgrade. People with beginner level mapping skills won't notice...
  14. chalkdust

    RPG Maker MZ, Preview #3: Character Generator, Plugin Manager, Event: Plugin Command!

    Sweet new features, definitely some solid QOL improvements. I may have missed this on a previous page, but any chance the new generator allows you to change the base human body? There are a lot of non-human fan-made body templates out there by various artists. If I recall, in MV we had to...
  15. chalkdust

    Not easy to find DS resources, is it? I need to make a good compilation thread linking to all...

    Not easy to find DS resources, is it? I need to make a good compilation thread linking to all the artists that do DS...
  16. chalkdust

    Healthbar for ABS?

    I experimented with making my own ABS back when I was learning/tinkering with VXA. Never finished it, but it has health bars. Feel free to download, study the script, and copy anything you need to replicate them. Don't worry about credit, it's an old abandonned project...
  17. chalkdust

    Magic numbers are the devil.

    Magic numbers are the devil.
  18. chalkdust

    RPG Maker MZ, Preview #2: Graphics, Mapping, Eventing!

    I'm glad to hear you tried. Details would be super intriguing. I didn't see the earlier posts on buried pages, but having made similar changes myself to another engine I just don't see any real reason this should be excessively difficult. Totally different software and I don't have access to the...
  19. chalkdust

    RPG Maker MZ, Preview #2: Graphics, Mapping, Eventing!

    No offense but from that comment it's clear that you're not fully grasping the issue. First, no, the editor does not need to be redesigned "from the ground up", not at all. Not even a little. It's a very easy and small change from a technical standpoint. I don't have access to RM source code...

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For anyone who didn't see my post yesterday, let's just say that I tried to make a plugin and it went horribly wrong. I was so far off base I think I was in another ballpark. But hey, I still learned a couple of things. Even if one of them was to leave the plugin stuff to the experts and big boys/girls/people of pluginy persuasion. :LZSlol:
TheAM-Dol wrote on AquaEcho's profile.
diggin' the new festive profile pic. Another holly-jolly member.
Finals are approaching, feeling very "breezy" right now :KEKW:
Mostly distracting myself with more work on adding visual distinction to a map.
there's been various points where my game was actually frontview. I think I'm gonna go back to that actually. One reason I'm almost at the 5 year mark (come April) with this project is literally I just have to keep drawing stuff. So I think if I do what I'm thinking of with frontview, that'll save a LOT of time.

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