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  1. Slime monster for MZ?

    Impressive, very well done! :LZSexcite: Can I use it in my game if I credit you?
  2. Slime monster for MZ?

    Hello, can anyone tell me where I can find a slime static battler in MZ RTP style? Because unfortunately there is no slime among the monsters that comes by default in the MZ. I have the one from MV, the sprite works fine, but in the case of the static battler, I think the style doesn't match...
  3. RMMZ Question about Moghunter's Weather EX plugin

    Hello, I didn't find any topic about this, so I decided to ask to know if someone who has used/uses the Mog Weather EX (MZ) plugin, maybe can help me. Well, I'm trying to use the Spark effect (firefly), so far everything works fine. The problem is, when I use some tint screen on the map (to...
  4. Save Thumbnail (MZ version on GitHub)

    Oh, how nice. Thanks for the info!
  5. OcRam MZ -plugins

    Whoa, finally the fixing light to parallax feature. Thank you!
  6. Save Thumbnail (MZ version on GitHub)

    Any chance of an MZ version? Or does anyone know any similar plugin for MZ?
  7. Are MV and MZ RTP mixable?

    Hmm, very useful information. Thanks everyone.
  8. Are MV and MZ RTP mixable?

    I have both MV and MZ, I would like to know how much of the RTP of both is mixable. Characters, battlers, tilesets, parallaxes, etc. What can and cannot mix to maintain style consistency?
  9. Wave Filter

    Any chance of an MZ version?
  10. OcRam MZ -plugins

    As long as it is possible to fix the light on the parallax, it will be great. :)
  11. About indexed colors in MZ

    Oh I understood. I had this doubt because I want to maintain style consistency with RTP.
  12. OcRam MZ -plugins

    I was thinking, for this to work, if it is possible to fix the light in a coordinate on the screen (which goes where the player goes, just like a flashlight) but with the difference that you can fix it in a coordinate. So you could place the light exactly on top of the moon, which would be on...
  13. About indexed colors in MZ

    Hi, I noticed that the MZ RTP is pretty much all using indexed colors. So my question is, if I create an image, for example, a sprite or an overlay, do I also need to convert these images and leave them indexed (256 colors), to match the RTP? The doubt arose because when converting some of...
  14. OcRam MZ -plugins

    Hi, is it possible to mark a certain coordinate on the screen where I can get a light? For example, I want to fix the light on a moon (and also stars) that are at the top, in the sky of a parallax background, and stay there even if the player moves, is there how?
  15. Light on parallax background

    I'll try to do it in the ways you suggested, thanks!
  16. Light on parallax background

    Hello, I'm trying to create a map where there's a full moon in the parallax background, and on that same map, I use tint screen to set it to night... The problem is, the tint screen also affects the moon, which is in parallax, that's to be expected. The question is, is there any way to make...
  17. What the MZ RTP is missing!

    I don't know if this counts as something RTP (I don't know where to post a specific request for this), but it would be nice to have the matching pumpkin and mummy battlers from the Halloween 2021 Free Asset for MZ.
  18. MV3D - 3D rendering for RMMV with Babylon.js

    I would try, but I have no programming knowledge... Is there any chance of including these effects, even in the premium version?
  19. MV3D - 3D rendering for RMMV with Babylon.js

    It's possible to create a firefly effect? Like those from magical forests, present in games like Zelda. I know there are particle effects plugins, but they are made to work in 2D, so the effects always follow the character where he goes, and in a 3D environment, it is not realistic. Including...
  20. MV3D - 3D rendering for RMMV with Babylon.js

    Is this plugin compatible with the Pixi Filter Controller plugin? Another question, is it possible to use an ABS plugin with MV3D?

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