I can't believe you talked about long words and didn't mention antidisestablishmentarianism or pneumonoultramicroscopicsilicovolcanoconiosis.
Or, indeed, hippopotomonstrosesquipedaliophobia, but that one's a joke.
I understand that, but unfortunately I can't justify buying an entire pack for a single track on it. ^_^ I will absolutely do so when I have the disposable income for it, but this is just for my jam game anyway.
werzaque is correct.
Your condition currently is checking for the *presence* of an "isActor" function on the target, and enemies have that function too otherwise they'd have no way of knowing whether they're actors or not. So it always returns true. You need the brackets to actually call the...
Hi all, hoping you can help me with a vexing query.
There's a commercial game I'm currently the assistant developer for; I'm not officially the main developer's employee, but I operate on a monthly basis as a contractor. My duties include ad hoc plugin development, bug fixes, and more recently...
If I wanted to make re-available the absolutely horrendous demo of Tundra I made in 2004, what would be the best method of doing so? (considering that version isn't a game in progress nor will it be completed)
You could set the hpDamage property of the battler's result and do another startDamagePopup() call to "simulate" it without actually dealing damage, but that would potentially mess with anything that was using that value to track cumulative damage totals and things like that.
Update: Coworker sabotaged the truck's mirrors by applying a threadlocking compound to the bolts used to adjust the mirrors. Now NO ONE can adjust them. So I filed a legit report of sabotage of equipment to leadership and declared that I cannot safely operate the vehicle if I can't see what needs to be seen. So the truck has to go to the shop for repair, and we need a substitute vehicle. Nice work, dude