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  1. Yilou

    RMMZ Compatibility of MV and MZ plug-ins

    Thank you all for the help. I am getting a 'GlTexture' error with and without the 'FOSSIL' plugin. Is there a way to fix it? I use high-resolution images for my maps, with Galv's Layer Graphics and Galv's Move Route Extras for animations, where images can be up to 10,000 pixels in width. Also...
  2. Yilou

    RMMZ Compatibility of MV and MZ plug-ins

    My game has some performance issues, and I wanted to at least try running my project on MZ to see if, for example, the menu would launch faster, etc... In the folder, there were plugins for both MV and MZ. What does this command do? And which version should I choose? It seems this was...
  3. Yilou

    RMMZ Compatibility of MV and MZ plug-ins

    Good Day! After deciding to try transferring my project from MV to MZ, I encountered a strange situation. I couldn't run a test with the “FOSSIL” plugin, as it caused an error. However, when I tried running without it, the game launched without any problems with all the MV plugins. I didn’t...
  4. Yilou

    Error when running "test"

    By the way, when I only disable the "Qplus" plugin, the error looks like this: It seems that this is not easy to fix? I've become very interested because once I created a topic about long cutscenes (https://forums.rpgmakerweb.com/index.php?threads/testing-a-long-cutscene.134141/#post-1168981)...
  5. Yilou

    Error when running "test"

    The test starts working when I disable the "GALV_LayerGraphics" and "QPlus" plugins. When I only disable "GALV_LayerGraphics," such an error appears: But the error in the console is the same...
  6. Yilou

    Error when running "test"

    Sorry, perhaps there was a misunderstanding. Above I posted a screenshot of the error. That is, when I press "Test" on any of the event lines, the game starts and an error message pops up. After that, I press F8, and in the "console" section, this message appears: If you click on it, this...
  7. Yilou

    Error when running "test"

    Has this feature always been there? So it's just for text... I just started dreaming that it would help me with game testing. Anyway, I created a simple event with text, and the error still occurs :( I can't say for sure, but I don't seem to have noticed anything like that.
  8. Yilou

    Error when running "test"

    Hmm, how can I trigger this error?
  9. Yilou

    Error when running "test"

    Here's what it says: But when I run a normal "Playtest" this error persists, but the game launches without problems:
  10. Yilou

    Error when running "test"

    Good day! After a long time, I've discovered that if you right-click on any line in the event, there's a "test" button.I really want to check it out, but I get this error. The error is the same regardless of the event or line. Does anyone have any thoughts on the reason?
  11. Yilou

    A simple way to disable the button for a while?

    ATT_Turan It works just the way I wanted it to! Thank you so much! : )
  12. Yilou

    A simple way to disable the button for a while?

    ATT_Turan, Andar Sorry, I think I misspoke. I do not mean that the text when the player holds the "space bar" (and the text flies faster). For example, there is a very long text, but it does not appear immediately, the longer the text the longer it will be printed on the screen and if you turn...
  13. Yilou

    A simple way to disable the button for a while?

    Good day! When the text appears on the screen, it does not appear at once, but if you press the space bar once more, it will be displayed in its entirety at once. I would like to make it so that the player for a time can not do this. Other than somehow disable the space bar, nothing else comes...
  14. Yilou

    RMMV YSP_VideoPlayer Over image

    Good day! This wonderful plugin allows to play video as a parallel process. But the problem for me is that it plays it under the images, but I would like the video to be played on top of the images. Is it possible to edit the code a bit for that?
  15. Yilou

    Variable with random numbers as a script

    Good day! As far as I know, you can't put a variable in the movement route. In that case, can I put it there as a script? If yes, how can I convert this screenshot into a script? : )
  16. Yilou

    How do I apply this script to a player?

    eomereolsson Perfectly works! Thank you! ^^
  17. Yilou

    How do I apply this script to a player?

    Good day! I once used this script to dim some characters: SceneManager._scene._spriteset._characterSprites[1].tint = 0x000000 But now, I'd like to change the player's tint a bit, but I can't apply it, is there any way to change the script a bit to make it work?
  18. Yilou

    Script call before the title screen

    ct_bolt Thank you! This is so easy, and just what I needed. I updated NW.js, and after that my game wouldn't start in full screen mode, I read that the solution could be to call the "Graphics._requestFullScreen()" script. :)
  19. Yilou

    Script call before the title screen

    Good day! Is there an easy way to call the script before loading the title screen?
  20. Yilou

    How to Update NW.js to Dramatically improve Game Performance!

    I have the same problem, how can I call the call script before the title screen?

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What the heck is happening in A Christmas Story that requires Perla to swing a Tree?
Actor_Perla[ActionSP1_ed].gif
(Hehe, i'm working on the battle sprites and i did this so i wanted to share)
I have some more lovely nightmare fuel for ya'll:

JO_AvatarofCerebellum_Upscale.gif

This is the second phase of the Manor Experiment boss enemy that I shared before. In this phase, it is possessed by Cerebellum, one of the four eldritch horror villains of the game.
And with that all the in game menu busts are replaced fo the party
The full artwork versions of all of them can be found on my tumblr, linked as my bio website
Just search Menu Status in the search bar

(since they're pretty big I wasn't going to post the artwork versions here)
Screenshot (19).png
TERMS OF SERVICE.png
I don't remember if a plugin like this already existed, but just in case, I'll do it anyway.

Add a professional touch to your game by requiring users to accept the typical license agreement that obviously no one reads, but it doesn't matter xd

And yes, you must get to the bottom of the text for the Accept button to be enabled, otherwise it makes no sense haha
It would be kind of brutal, but I lowkey want to add in a secret boss battle against a literal bucket, just so that if you use the kick attack on it, it says "[character] kicks the bucket," and drops you down to like 1 HP.

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