Thank you all for the help. I am getting a 'GlTexture' error with and without the 'FOSSIL' plugin. Is there a way to fix it?
I use high-resolution images for my maps, with Galv's Layer Graphics and Galv's Move Route Extras for animations, where images can be up to 10,000 pixels in width. Also...
My game has some performance issues, and I wanted to at least try running my project on MZ to see if, for example, the menu would launch faster, etc...
In the folder, there were plugins for both MV and MZ.
What does this command do? And which version should I choose? It seems this was...
Good Day!
After deciding to try transferring my project from MV to MZ, I encountered a strange situation. I couldn't run a test with the “FOSSIL” plugin, as it caused an error. However, when I tried running without it, the game launched without any problems with all the MV plugins. I didn’t...
By the way, when I only disable the "Qplus" plugin, the error looks like this:
It seems that this is not easy to fix?
I've become very interested because once I created a topic about long cutscenes (https://forums.rpgmakerweb.com/index.php?threads/testing-a-long-cutscene.134141/#post-1168981)...
The test starts working when I disable the "GALV_LayerGraphics" and "QPlus" plugins. When I only disable "GALV_LayerGraphics," such an error appears:
But the error in the console is the same...
Sorry, perhaps there was a misunderstanding. Above I posted a screenshot of the error. That is, when I press "Test" on any of the event lines, the game starts and an error message pops up. After that, I press F8, and in the "console" section, this message appears:
If you click on it, this...
Has this feature always been there? So it's just for text... I just started dreaming that it would help me with game testing. Anyway, I created a simple event with text, and the error still occurs :(
I can't say for sure, but I don't seem to have noticed anything like that.
Good day!
After a long time, I've discovered that if you right-click on any line in the event, there's a "test" button.I really want to check it out, but I get this error. The error is the same regardless of the event or line. Does anyone have any thoughts on the reason?
ATT_Turan,
Andar
Sorry, I think I misspoke. I do not mean that the text when the player holds the "space bar" (and the text flies faster). For example, there is a very long text, but it does not appear immediately, the longer the text the longer it will be printed on the screen and if you turn...
Good day!
When the text appears on the screen, it does not appear at once, but if you press the space bar once more, it will be displayed in its entirety at once. I would like to make it so that the player for a time can not do this. Other than somehow disable the space bar, nothing else comes...
Good day!
This wonderful plugin allows to play video as a parallel process. But the problem for me is that it plays it under the images, but I would like the video to be played on top of the images. Is it possible to edit the code a bit for that?
Good day!
As far as I know, you can't put a variable in the movement route. In that case, can I put it there as a script? If yes, how can I convert this screenshot into a script? : )
Good day!
I once used this script to dim some characters:
SceneManager._scene._spriteset._characterSprites[1].tint = 0x000000
But now, I'd like to change the player's tint a bit, but I can't apply it, is there any way to change the script a bit to make it work?
ct_bolt
Thank you! This is so easy, and just what I needed. I updated NW.js, and after that my game wouldn't start in full screen mode, I read that the solution could be to call the "Graphics._requestFullScreen()" script. :)
What the heck is happening in A Christmas Story that requires Perla to swing a Tree? (Hehe, i'm working on the battle sprites and i did this so i wanted to share)
This is the second phase of the Manor Experiment boss enemy that I shared before. In this phase, it is possessed by Cerebellum, one of the four eldritch horror villains of the game.
And with that all the in game menu busts are replaced fo the party
The full artwork versions of all of them can be found on my tumblr, linked as my bio website
Just search Menu Status in the search bar
(since they're pretty big I wasn't going to post the artwork versions here)
It would be kind of brutal, but I lowkey want to add in a secret boss battle against a literal bucket, just so that if you use the kick attack on it, it says "[character] kicks the bucket," and drops you down to like 1 HP.
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