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  1. sarugaki339

    Szyu's Crafting System

    Wow, you're right. I did what you said and manually deleted the plug in from my plug ins folder, shut down rpg maker, downloaded the update again, put it in my plug ins folder, started up rpg maker, deleted the plug in from my plug ins list, reselected the new plug in, and now it seems to be...
  2. sarugaki339

    Szyu's Crafting System

    Thanks for the reply! I tried it but it didn't work :( I have the updated plug in, but I'm still getting that issue where I buy crafting materials, the blacksmith recognizes that I have them. I go and save, lose the game, turn it back on and load the game. Go back to the blacksmith and he...
  3. sarugaki339

    Exporting for iOS and Android

    Man, I just don't know what I'm doing wrong. I wound up deleting the files within the audio folder just to be sure and using your version 3 of your tool, I get the same problem where it says app not installed.
  4. sarugaki339

    Exporting for iOS and Android

    Okay awesome, I'm headed home now so it give it a fresh try. Thanks again for all this I would never have been able to figure this out on my own!
  5. sarugaki339

    Exporting for iOS and Android

    Oh okay. So based on what you're saying, I should remove the audio files and try again? I'll have to try when I get home. And I didn't even realize there was a version 2 of your tool. I first downloaded it several days ago so I'd have to assume I have version 1.
  6. sarugaki339

    Exporting for iOS and Android

    I apologize, I didn't realize that was important information. Of course, once I was ready to distribute the game to have people test it out, I would credit everyone deserving of it, but I can't even package the game yet. And okay so it seems the audio files are the problem? Once I get home I'll...
  7. sarugaki339

    Szyu's Crafting System

    Unfortunately, it hasn't been resolved. At least, not for me. I downloaded the update and replaced the old one in my plug ins folder, and checked the sizes to make sure I was replacing correctly, and I started a new game in my project and it does the same thing. Recognizes me items once I buy...
  8. sarugaki339

    Exporting for iOS and Android

    Sure, here you go: http://www.mediafire.com/download/5zyhcdx6nx4lx17/Sword_Art_Online.zip I hope you have better luck than I did!
  9. sarugaki339

    Szyu's Crafting System

    I did actually notice that. I had a friend come over last night and he tested my game by making a new file and the crafting worked for him like normal until he loaded his file again. Also my earlier issue of the stat window bot displaying all stats was also resolved by making a new game. Thanks...
  10. sarugaki339

    Exporting for iOS and Android

    I am indeed I'm the states, and my Internet connection is pretty good. Never had any speed issues before. And I have also tried the manual method before and I can actually build the app and transfer it to my galaxy s5, but then it says app can't be installed after I change the setting to install...
  11. sarugaki339

    Exporting for iOS and Android

    I tried that too, all I get is the blue intel page and after a while it goes to a white screen. I would think my game was broken or something if not for the emulator tab working fine. So idk what the issue is. My game doesn't wanna be played on a mobile device :(
  12. sarugaki339

    Exporting for iOS and Android

    Hi all, I wasn't sure where to post this since I have a question about compiling an apk for android, whether I should make a new topic or post here. This seemed liked a help topic so I went for it. In any case, I'm trying to compile an apk with Intel xdk and the game works in the emulator tab...
  13. sarugaki339

    Szyu's Crafting System

    Saw the last post and decided to check. Mine is a bit different however. Mine just doesn't recognize my items no matter what. It says I have 0 of whatever item I need no matter how many I have, no matter if it's immediately after receiving the item or if I save and restart. No matter what, the...
  14. sarugaki339

    Szyu's Crafting System

    Quick question; I tried pressing Q and W in the crafting menu and it does switch between ingredients and status, however in status the only thing I can see is price, I can't see weapon type equip stats, ect.
  15. sarugaki339

    Gameus' Quest System

    I also found that issue where the battle system freaks out, and I get that error can't find test_quests.json or whatever it says. However, my in game battle are fine, but my problem comes in when I do the test battle outside the game, under the troops menu. I'll do the temporary fix you...
  16. sarugaki339

    Szyu's Crafting System

    I just tried the updated plug in and I can also confirm it's working now, thanks for the update, Szyu!
  17. sarugaki339

    Szyu's Crafting System

    Glad I could help somewhat! Now if only we could figure out the missing category names, we'd be set!
  18. sarugaki339

    Szyu's Crafting System

    Okay I fixed one issue and found the problem you're having, iliketea, the issue is your recipe books category needs to be the corresponding number not the name. For example, my issue was the blacksmithing category was category #0 and in my recipe book, I wrote category: blacksmith. It needs to...
  19. sarugaki339

    Szyu's Crafting System

    I'm having a similar issue. I kept the default categories for simplicity's sake, and I made a recipe book, gave that book to my character, then had an event that added a recipe to the book, and then open the craft menu. But it's blank with the exception of the category. But it isn't blacksmith...
  20. sarugaki339

    Gameus' Quest System

    No need to apologize, I'm just happy I can help in some way. I'm fiddling around with the plug in more and I have to say, it's very organized, easy to use, and just really well made all around. The work you put into this is very much appreciated!

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What the heck is happening in A Christmas Story that requires Perla to swing a Tree?
Actor_Perla[ActionSP1_ed].gif
(Hehe, i'm working on the battle sprites and i did this so i wanted to share)
I have some more lovely nightmare fuel for ya'll:

JO_AvatarofCerebellum_Upscale.gif

This is the second phase of the Manor Experiment boss enemy that I shared before. In this phase, it is possessed by Cerebellum, one of the four eldritch horror villains of the game.
And with that all the in game menu busts are replaced fo the party
The full artwork versions of all of them can be found on my tumblr, linked as my bio website
Just search Menu Status in the search bar

(since they're pretty big I wasn't going to post the artwork versions here)
Screenshot (19).png
TERMS OF SERVICE.png
I don't remember if a plugin like this already existed, but just in case, I'll do it anyway.

Add a professional touch to your game by requiring users to accept the typical license agreement that obviously no one reads, but it doesn't matter xd

And yes, you must get to the bottom of the text for the Accept button to be enabled, otherwise it makes no sense haha
It would be kind of brutal, but I lowkey want to add in a secret boss battle against a literal bucket, just so that if you use the kick attack on it, it says "[character] kicks the bucket," and drops you down to like 1 HP.

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