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  1. Animated Enemies

    hello i was wondering if you can help me with an issue i came across   i added into my game this addon   from your demo. i can see that when you do a battle the static images are moving up and down (breathing i think you called it)   but i added the addon to my game all the addon setting are...
  2. set move route to activate a event

    please mark as solved
  3. set move route to activate a event

    @soul i like the idea but i think i forgot to mention that the hero will need to come back over these way to get out of the dungeon  so it going like a to b to c from c back to b then it will go across the other path what i not marked on there aka  it going to go to the left  after ward they...
  4. set move route to activate a event

    hey  i finally figured out how to make my 2 way lever  but now i got a new problem i shall explain screenshots below in this you can see that  point A is were we begin  i click the  mine cart that will take me up to  point B  but that where the problem is as from point A to B is a set move...
  5. need help making a 2 way lever

    thanks all i shall do this    if you can could this be marked as solved or done or is there a way to do that
  6. need help making a 2 way lever

     sorry i don't have any progress on this yet   but in simple terms what i need to do is       the hero will get on the cart he will go north  till he gets to a platform he will then pull the lever what will make the track event move from left to right then he will continue down the  altered...
  7. need help making a 2 way lever

    hey everybody im trying to make a rail puzzle for my game but only problem is i am  struggling to make a lever that when activated will switch the rail event to left position but if pushed again will switch it back to right position can anybody give me a demo or a guide on how to make this thanks

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What the heck is happening in A Christmas Story that requires Perla to swing a Tree?
Actor_Perla[ActionSP1_ed].gif
(Hehe, i'm working on the battle sprites and i did this so i wanted to share)
I have some more lovely nightmare fuel for ya'll:

JO_AvatarofCerebellum_Upscale.gif

This is the second phase of the Manor Experiment boss enemy that I shared before. In this phase, it is possessed by Cerebellum, one of the four eldritch horror villains of the game.
And with that all the in game menu busts are replaced fo the party
The full artwork versions of all of them can be found on my tumblr, linked as my bio website
Just search Menu Status in the search bar

(since they're pretty big I wasn't going to post the artwork versions here)
Screenshot (19).png
TERMS OF SERVICE.png
I don't remember if a plugin like this already existed, but just in case, I'll do it anyway.

Add a professional touch to your game by requiring users to accept the typical license agreement that obviously no one reads, but it doesn't matter xd

And yes, you must get to the bottom of the text for the Accept button to be enabled, otherwise it makes no sense haha
It would be kind of brutal, but I lowkey want to add in a secret boss battle against a literal bucket, just so that if you use the kick attack on it, it says "[character] kicks the bucket," and drops you down to like 1 HP.

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