hello i was wondering if you can help me with an issue i came across i added into my game this addon from your demo. i can see that when you do a battle the static images are moving up and down (breathing i think you called it) but i added the addon to my game all the addon setting are...
@soul
i like the idea but i think i forgot to mention that the hero will need to come back over these way to get out of the dungeon so it going like a to b to c from c back to b then it will go across the other path what i not marked on there aka it going to go to the left after ward they...
hey i finally figured out how to make my 2 way lever but now i got a new problem i shall explain screenshots below
in this you can see that point A is were we begin i click the mine cart that will take me up to point B but that where the problem is as from point A to B is a set move...
sorry i don't have any progress on this yet but in simple terms what i need to do is the hero will get on the cart he will go north till he gets to a platform he will then pull the lever what will make the track event move from left to right
then he will continue down the altered...
hey everybody im trying to make a rail puzzle for my game but only problem is i am struggling to make a lever that when activated will switch the rail event to left position but if pushed again will switch it back to right position
can anybody give me a demo or a guide on how to make this thanks
What the heck is happening in A Christmas Story that requires Perla to swing a Tree? (Hehe, i'm working on the battle sprites and i did this so i wanted to share)
This is the second phase of the Manor Experiment boss enemy that I shared before. In this phase, it is possessed by Cerebellum, one of the four eldritch horror villains of the game.
And with that all the in game menu busts are replaced fo the party
The full artwork versions of all of them can be found on my tumblr, linked as my bio website
Just search Menu Status in the search bar
(since they're pretty big I wasn't going to post the artwork versions here)
It would be kind of brutal, but I lowkey want to add in a secret boss battle against a literal bucket, just so that if you use the kick attack on it, it says "[character] kicks the bucket," and drops you down to like 1 HP.
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