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  1. Pauzh_

    RNG in events?

    I'm making a game similar to Oregon Trail, i'm wondering if theres any way to do random number generators to randomly pick an event (loosing a wagon part, getting injured)? It would also be good if the chance can be altered depending on a variable or something. thanks if you can help
  2. Pauzh_

    ONLY CHARACTER SURVIVOR MENU

    It is incompatible with Olivia's Horror Effects plugin. A shame, having tv noise effects along with this would make good for survival horror games.
  3. Pauzh_

    Changing animation frame resolution

    What i want to do is have this image show up as 1 frame when making animations. My goal is to make the games combat look like its in first person.
  4. Pauzh_

    Changing animation frame resolution

    I'm trying to make animations that give the appearance of being in first person in battle. I need to know if there is a way to change the resolution of the frames so the pictures will fit without being divided into small parts.
  5. Pauzh_

    Increasing size of item icons

    Is it possible to make the icon sizes bigger? I know I would probably have to change code in the window script, but I want my icons to have more detail. Or would it be easier to pay for a custom script to do this? Any helpful answers are appreciated.
  6. Pauzh_

    Skill only active when weapon is equipt

    https://forums.rpgmakerweb.com/index.php?threads/quasi-abs.52049/
  7. Pauzh_

    Skill only active when weapon is equipt

    The plugin is Quasi ABS
  8. Pauzh_

    Skill only active when weapon is equipt

    The way the ABS works is in the plugin manager, you set up a skill button. I use the ok button (enter) and thats supposed to shoot the gun if it has ammo
  9. Pauzh_

    Skill only active when weapon is equipt

    That didnt seem to do anything
  10. Pauzh_

    Skill only active when weapon is equipt

    Which option should I select for that?
  11. Pauzh_

    Skill only active when weapon is equipt

    So i'm working with QBS and my game has a few diffrent guns in it. Each weapon has a corresponding skill, I want to make it so the skill for the weapon is only active when the gun is equipped. If you need more info about it just ask, thanks. Also, sorry for the t on equip in the title, pressed...
  12. Pauzh_

    RMMV Nightmare of Mine (unfinished demo)

    I feel that I cant bring anything impressive or different with my game, not sure if I'll work on it again or not. Maybe if it the demo gets decent reception.
  13. Pauzh_

    RMMV Nightmare of Mine (unfinished demo)

    (Just a place holder name, couldn't come up with anything else to call it) This is a game that has been worked on from ‎Sunday, ‎August ‎5, ‎2018, ‏‎5:02:05 PM to January ‎19, ‎2019 This has been a passion project fuled by my favorite Survival horror games (Silent hill 1-3 as an example)...
  14. Pauzh_

    Map item

  15. Pauzh_

    Map item

    I apologize for how I made this thread, I was tired and wasnt thinking. I did mean a common event that is triggered by using an item. I did as you said and put a loop, but after the picture is erased it locks my characters movement
  16. Pauzh_

    Whats the best ABS for implementing a simple gun weapon

    I want to know what the best ABS would be that I can set up gun weapons with varying range, fire rate, mag size, and ammo depletion. If you need me to explain in further detail, please just say so
  17. Pauzh_

    Map item

    So, I want to make an item that will display a picture of a map that i've created and remove it when the action button is pressed. I tired doing this
  18. Pauzh_

    Olivia's Horror Effects error

    I think it was the lighting plugin, I moved it under and it works now
  19. Pauzh_

    Olivia's Horror Effects error

    I'm using a lot of other plugins, but this is the only effect plugin I have

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What the heck is happening in A Christmas Story that requires Perla to swing a Tree?
Actor_Perla[ActionSP1_ed].gif
(Hehe, i'm working on the battle sprites and i did this so i wanted to share)
I have some more lovely nightmare fuel for ya'll:

JO_AvatarofCerebellum_Upscale.gif

This is the second phase of the Manor Experiment boss enemy that I shared before. In this phase, it is possessed by Cerebellum, one of the four eldritch horror villains of the game.
And with that all the in game menu busts are replaced fo the party
The full artwork versions of all of them can be found on my tumblr, linked as my bio website
Just search Menu Status in the search bar

(since they're pretty big I wasn't going to post the artwork versions here)
Screenshot (19).png
TERMS OF SERVICE.png
I don't remember if a plugin like this already existed, but just in case, I'll do it anyway.

Add a professional touch to your game by requiring users to accept the typical license agreement that obviously no one reads, but it doesn't matter xd

And yes, you must get to the bottom of the text for the Accept button to be enabled, otherwise it makes no sense haha
It would be kind of brutal, but I lowkey want to add in a secret boss battle against a literal bucket, just so that if you use the kick attack on it, it says "[character] kicks the bucket," and drops you down to like 1 HP.

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