I'm making a game similar to Oregon Trail, i'm wondering if theres any way to do random number generators to randomly
pick an event (loosing a wagon part, getting injured)? It would also be good if the chance can be altered depending on a variable or something.
thanks if you can help
I'm trying to make animations that give the appearance of being in first person in battle. I need to know if there is a way to change the resolution of the frames so the pictures will fit without being divided into small parts.
Is it possible to make the icon sizes bigger? I know I would probably have to change code in the window script, but I want my icons to have more detail. Or would it be easier to pay for a custom script to do this?
Any helpful answers are appreciated.
The way the ABS works is in the plugin manager, you set up a skill button. I use the ok button (enter) and thats supposed to shoot the gun if it has ammo
So i'm working with QBS and my game has a few diffrent guns in it. Each weapon has a corresponding skill, I want to make it
so the skill for the weapon is only active when the gun is equipped. If you need more info about it just ask, thanks.
Also, sorry for the t on equip in the title, pressed...
I feel that I cant bring anything impressive or different with my game, not sure if I'll work on it again or not.
Maybe if it the demo gets decent reception.
(Just a place holder name, couldn't come up with anything else to call it)
This is a game that has been worked on from Sunday, August 5, 2018, 5:02:05 PM to January 19, 2019
This has been a passion project fuled by my favorite Survival horror games (Silent hill 1-3 as an example)...
I apologize for how I made this thread, I was tired and wasnt thinking. I did mean a common event that is triggered by using an item. I did as you said and put a loop, but after the picture is erased it locks my characters movement
I want to know what the best ABS would be that I can set up gun weapons with varying range, fire rate, mag size, and ammo depletion. If you need me to explain in further detail, please just say so
What the heck is happening in A Christmas Story that requires Perla to swing a Tree? (Hehe, i'm working on the battle sprites and i did this so i wanted to share)
This is the second phase of the Manor Experiment boss enemy that I shared before. In this phase, it is possessed by Cerebellum, one of the four eldritch horror villains of the game.
And with that all the in game menu busts are replaced fo the party
The full artwork versions of all of them can be found on my tumblr, linked as my bio website
Just search Menu Status in the search bar
(since they're pretty big I wasn't going to post the artwork versions here)
It would be kind of brutal, but I lowkey want to add in a secret boss battle against a literal bucket, just so that if you use the kick attack on it, it says "[character] kicks the bucket," and drops you down to like 1 HP.
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