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  1. OcRam - Passages plugin (for MV)

    I have this now tried within your RETRO demo projekt but it gives me errors. When i use the RETRO Plugin with the MZ versions of Passages and OcRam_Core + the MV version of MOG_CharShatterEffects then i get the Same Error as in my post from 4 July 2021 and i´m unable to Enter the Menu or...
  2. OcRam - Passages plugin (for MV)

    Hello OcRam i have now tried to force the event to Lower Floor Level with the Plugin Command before the shatter Effect Command and it worked without errors. But i noticed a little issue in Maps with cliffs when the Player and Events can underpass and overpass the cliffs. When a Event with...
  3. OcRam - Weather_EX plugin (for MV)

    Thank you for the quick fix. Now the bgs plays also in indoor maps. But now is another issue with this fix occured! When you now start the game in an indoor map or walk in an indoor map without any weather effects active, this error occurs. TypeError: Cannot read property 'Type' of null...
  4. OcRam - Weather_EX plugin (for MV)

    I want that the BGS also play in indoor maps (Houses, Cave entrances), but the bgs wont Play even if set the "indoor volume multiplier" to 1 in the plugin settings. But this happens only when i use the automatic weaher change from your Plugin or the Plugin Commands. When i use the built in...
  5. OcRam - Weather_EX plugin (for MV)

    Hello OcRam i have a little issue with the weather bgs dont play indoors except thunder sounds and the bgs fades in again on Map transfer (outdoor to outdoor Map). This issue comes only when automated weather is on or when i use the Plugin command Weather-set. When i use the built in weather all...
  6. OcRam - Passages plugin (for MV)

    Hello OcRam I found a incompatibiltiy between your Plugin and Mog_CharSchatterEffects. When a Event runs once on a Region marked 16 or 17 or use the comment Tag higher in it and i make a Plugin Command for the Schatter Effect on this Event then this error occurs: I know that you currently...
  7. OcRam - Audio_EX plugin (for MV)

    Really nice, thank you for the fix!
  8. OcRam - Audio_EX plugin (for MV)

    Hello OcRam i encountered a little bug. When you create an Event with the Default play BGS XYZ it works as expected, but then, when you trigger another event that Plays the same BGS but with different Volume it has no effect.
  9. OcRam - Audio_EX plugin (for MV)

    Hello OcRam i found a little Bug when i manually adjust the volume for the BGM in the optionmenu. The Bgm becomes a little bit quiter even when i put it louder and when i play the Bgm again via Event then it becomes louder. The bug itself is a bit difficult to notice but you can reproduce him...
  10. RMMV TSR_Popups by The Northern Frog

    Now it's fixed, thank you. By the way, as soon as i have a Paypal account i will donate something for your hard work.
  11. RMMV TSR_Popups by The Northern Frog

    Here it is. I hope this works, its my first time i use Google Drive.
  12. RMMV TSR_Popups by The Northern Frog

    unfortunately nothing has changed. I don't know if that will help, but when i post a Testproject with the enemy Groups and the Traits they have. So you can take a look and eventually see what's wrong.
  13. RMMV TSR_Popups by The Northern Frog

    I have downloaded end testet it again, but the Popups dont appear after all.
  14. RMMV TSR_Popups by The Northern Frog

    Yes, the Minotaur has the Element absorb for Thunder. I have deleted that and then the popups apeared without problems...but then, i tested it again and the Popups dont appeared. That's so weird.
  15. RMMV TSR_Popups by The Northern Frog

    I have testet it again and i found out, when the Enemy troop has more than 3 different enemys and 1 of them has element weakness/resistens and all the others have other weaknesses/resistens the popups dont show. This was testet in a Testprojekt along with these aktive Plugins in the following...
  16. RMMV TSR_Popups by The Northern Frog

    Yes, i use the critical and overkill popups, but it's not up to them. It is more likely the enemy troops. I'll describe it a little more precisely: Example1 In the enemy troop are 6 Slimes you hit them with a skill that targeting all of them with her elemental weakness. The Weak Popups appear...
  17. RMMV TSR_Popups by The Northern Frog

    Thank you for the fast reply. I have downloaded and testet the new version of your Plugin, but the Popups are still shown when it comes to element absorbtion. in addition to that i have found a weird bug. When the Actor hits the target with his elemental weakness, sometimes it show the weak...
  18. RMMV TSR_Popups by The Northern Frog

    Hello TSR The Northern Frog. I found you Plugin and so far i can say, this is the best damagePopup Plugin (and completest) out there. However i found an issue when it comes to element Absorbtion (I use Yep_ElementCore). When i hit an Enemy with an Skill or Weapon that uses an element and the...
  19. OcRam - Weather_EX plugin (for MV)

    Thanks for the answer! The download link to the plugin could be difficult, because Yanfly has now a Paywall for most of his MV Plugins and the Yep_improvedBattlebacks Plugin is one of them. However, i found a solution to the issue by myself. Instead the Plugin Comand from your Plugin, i use...
  20. OcRam - Weather_EX plugin (for MV)

    Hello OcRam. I use your Plugin and its very usefull for me but when i use the Plugin Commands to Clear or Change the weather in battle it occurs a error with Yep_improvedBattlebacks. I have tried a different Plugin order but the error still occur. When i deactivated Yep_improvedBattlebacks it...

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What the heck is happening in A Christmas Story that requires Perla to swing a Tree?
(Hehe, i'm working on the battle sprites and i did this so i wanted to share)
I have some more lovely nightmare fuel for ya'll:


This is the second phase of the Manor Experiment boss enemy that I shared before. In this phase, it is possessed by Cerebellum, one of the four eldritch horror villains of the game.
And with that all the in game menu busts are replaced fo the party
The full artwork versions of all of them can be found on my tumblr, linked as my bio website
Just search Menu Status in the search bar

(since they're pretty big I wasn't going to post the artwork versions here)
Screenshot (19).png
I don't remember if a plugin like this already existed, but just in case, I'll do it anyway.

Add a professional touch to your game by requiring users to accept the typical license agreement that obviously no one reads, but it doesn't matter xd

And yes, you must get to the bottom of the text for the Accept button to be enabled, otherwise it makes no sense haha
It would be kind of brutal, but I lowkey want to add in a secret boss battle against a literal bucket, just so that if you use the kick attack on it, it says "[character] kicks the bucket," and drops you down to like 1 HP.

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