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  1. marino13

    RMVXA [FREE] Tale of Vassya: A New Day (Two stories, adventure RPG, 30+ hrs))

    Seems like a bit too much for the beginning of the game. I wasn't given any such item. Neither did the commander say any such thing. Was there anything I missed? I read through every single text box.
  2. marino13

    RMVXA [FREE] Tale of Vassya: A New Day (Two stories, adventure RPG, 30+ hrs))

    Hey! Just a quick question, is there an easy way to get passed the "training" in the beginning of the game. The part where you fight the slime? I can't seem to actually beat it and I've died 4 times. It does more damage than the first aid skill, and you can't kill it before it kills you. What gives?
  3. marino13

    RMMV Sealed-Handcrafted Adventure RPG-Demo is out now!

    A game by Left Marino Music by Komiku DEMO : https://marinoman.itch.io/sealed Who are you? What powers brought you to this land? You find yourself in the middle of a clearing. Your memory fuzzy, your leg hurts from a fall you don't remember but certainly can feel. You only remember a...
  4. marino13

    Title Screen mechanics

    I evented a page to act like a title screen, with new game continue and such. The game just starts without the traditional title screen. Nah, the warcraft project remains in the demo state for now. It was very ambitious and I wanted to do something without RTP assets. I'm actually doing this...
  5. marino13

    Title Screen mechanics

    @ATT_Turan Thanks for leaving your thoughts on the matter regarding the "playable" title screen, actually made me think about a couple of things. Also, I was looking for a discussion, rather than "valid" points, just peoples opinions. I was under the impression that this forum is for discussing...
  6. marino13

    Title Screen mechanics

    well actually, I used a title skip plugin, so I kinda Lied, sorry about that, i forgot. But after the title skip plugin everything else is done with a couple of script commands and events.
  7. marino13

    Title Screen mechanics

    So your opinion is, as long as i'm not forcing the player to go through hoops to access his saved-game that's fine. That's basically the idea with which i've proceeded to build my start screen, it has extra content only when accessed through a save file. So usually its empty and the player just...
  8. marino13

    Title Screen mechanics

    Hey, I'm not asking for advice, I was just trying to start a conversation on peoples thoughts about title screens being playable, rather than the classic static new game, continue, options. Perhaps seeing the interest in such a thing.
  9. marino13

    Title Screen mechanics

    Ah that's good to know @JohnDoeNews . I personally have evented the whole thing myself and found it to be quite easy actually. The actual title screen works as a map in itself and adds some extra mechanics to the game. I was just wondering what people think of such a titlescreen, does it...
  10. marino13

    Title Screen mechanics

    Sorry I didn't quite explain it well. Yes an interactive event title screen.
  11. marino13

    Title Screen mechanics

    Hey all, I'm quite deep into an ambitious project I've been working on for the past 6 months and I'm close to demo release. I'm just curious on whether people have any experience with "playable" title screens. My title screen will be "playable" in a sense as a "meta" area to the game, without...
  12. marino13

    RMMV Timed Attack core Problem

    Yay! that was it. By not including the paranthesis the formula was going jank. Thanks for the help. Problem solved
  13. marino13

    RMMV Timed Attack core Problem

    Ah so the parenthesis probably do something then. (my math is really bad but I had a hunch this might be it) Because I forgot to implement them. I will test this when I'm home and I'll return with the findings!
  14. marino13

    RMMV Timed Attack core Problem

    Thanks for answering! I Didn't include my formula because it was the basic one. So basically what is on the example Formula: a.atk * 4 - b.def * 2 * $gameTemp.tas_power with the basic 20% variance. Basically fresh out of the box I will be able to provide screens later tonight if those are needed.
  15. marino13

    RMMV Timed Attack core Problem

    Hey there, I'm using SumRndmDde's Plugin Timed attack core in which a graphic and a cursor is used to determine the power of an attack depending on the timing of your press. The plugin works fine with installation and calculations and such but I seem to have some problem with the damage...
  16. marino13

    RMMV AZE-RPG (a World of Warcraft demake)

    It's ok. I've scrapped it completely and left it without quest indicators. Doesn't need to be handholdy. This Project is currently on hold after the Demo being Completed. Currently working on another simpler project.
  17. marino13

    RMMV AZE-RPG (a World of Warcraft demake)

    Yeah I actually did a small update but I left out the quest markers which apparently where not working properly and dropping the FPS.
  18. marino13

    RMMV AZE-RPG (a World of Warcraft demake)

    Thanks for your feedback. I'll look into the tp warrior thing. The story itself is not copypasted to say, rather expanded on. Wow has always had good lore but honestly dogpoo storytelling. Thanks for playing!
  19. marino13

    RMMV AZE-RPG (a World of Warcraft demake)

    @JohnDoeNews Its actually part of the combat plugin so that might be interfering with the normal gamepad functionality. The lag I might have an idea and it has to do with the quest indicators. I'll have to check and work on it while playing it on a different pc.
  20. marino13

    RMMV AZE-RPG (a World of Warcraft demake)

    There's a chance that something isnt going on right and its stuttering and ill have to troubleshoot that more. The controller works fine. I haven't tried a PS controller and that might be a limitation of a plugin im using. Is the fps lag only inside the cave?

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What the heck is happening in A Christmas Story that requires Perla to swing a Tree?
Actor_Perla[ActionSP1_ed].gif
(Hehe, i'm working on the battle sprites and i did this so i wanted to share)
I have some more lovely nightmare fuel for ya'll:

JO_AvatarofCerebellum_Upscale.gif

This is the second phase of the Manor Experiment boss enemy that I shared before. In this phase, it is possessed by Cerebellum, one of the four eldritch horror villains of the game.
And with that all the in game menu busts are replaced fo the party
The full artwork versions of all of them can be found on my tumblr, linked as my bio website
Just search Menu Status in the search bar

(since they're pretty big I wasn't going to post the artwork versions here)
Screenshot (19).png
TERMS OF SERVICE.png
I don't remember if a plugin like this already existed, but just in case, I'll do it anyway.

Add a professional touch to your game by requiring users to accept the typical license agreement that obviously no one reads, but it doesn't matter xd

And yes, you must get to the bottom of the text for the Accept button to be enabled, otherwise it makes no sense haha
It would be kind of brutal, but I lowkey want to add in a secret boss battle against a literal bucket, just so that if you use the kick attack on it, it says "[character] kicks the bucket," and drops you down to like 1 HP.

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