This gives me all sorts of maniac mansion vibes and as always your art is impeccable and distinct. Coloring book meets eldeitch horror. I'll keep a look out for this one.
Still alive! Who would have thought giving players 5,000 ways to express themselves during any given quest takes a whole lotta time... Deep in development. Have someone helping with a unique industrial/experimental soundtrack, and my pixel artist is killing it, if I do say so myself.. The...
Allllright. I am back!
Soo the good! I still dig the cutout art style; the choice of music is top-notch and I still love the design of the main character. I even love that little panicked look she does when the boss drops from the sky…(I don’t remember it being there before). Also, good work...
Well, I love platformers and I do dig the storybook Kirby-esque art style as I think it ages very well and you can be quite creative with the colors. Now for the critique!
Atmosphere- Dream hopping is neat. With this idea you can go very colorful and whimsical, or very creepy and...
Hello! I am curious if anyone who currently reads this thread had found a way to integrate the priority system or "Taunt". I have been trying to add it to a state but I have been a having hard time getting it to actually work.
I like a sense of progression and starting from nothing in games, so I generally shy away from starting a player with a party. I find it's a great way to ease someone into learning when there are fewer buttons to memorize right away. That said I don’t leave the player hanging for very long...
Hello!
So I have been using Lecodes tactical battle system code for quite sometime and have been slowly trying to modify and shape it visually to fit my game's current style. Now while I know not a lot of you use this plugin, the question I have maybe more generally aimed at those with more...
That sounds like it would be difficult to code!
Interesting way of handling speed, especially if you are limiting character to one action per “turn”. In my game, I removed the one action per turn cap and now characters gain a # of AP per turn, and this AP can be used for a number of things like...
That looks so
That looks excellent! Great work!. I went with a minimalist style using the number below characters to guide turn order as opposed to the overhead portraits which in the long run caused me a lot of grief and bugs over the years. I think I will take a look at that :O
So I am not sure how many bites I am going to get on this, but I am curious to know if anyone has found a way to really mess with the character window on the bottom left corner.
Currently, mine looks like this… Customized and flavorful in all its cyberpunk glory as much as I could.
But I...
Well thats neat. I disabled those pop ups for myself as I could not get them to do anything useful! This plugin is amazing but sometimes you got to dig a bit
Thanks! The artist who joined my team is fantastic. He really captures the essence of clunky rusted filth that I do so love. Gone are my old garrish eyesores.
Heya folks! Want to see what we have been working on? Well, my artist made a lovely teaser for a music festival a few weeks back that should help illuminate this! Enjoy, and like the game be warned as the trailer shows some over-the-top comic violence.
I am using an old fallout or xcom esque battle system so the way it works, is that all characters have two types of move categories. These are free Actions and skills.
Free actions are things like your basic shot, reload, or pondering. Your character can only do one of these actions per turn...
Call me crazy but I cannot agree with studio blues assessment on your white-haired boss. I think the difficulty is fantastic and he felt like an actual boss. Your battle balance and implementation is something to be envied, and in addition, I also think it did require using everything you have...
Alright, I finally dived into the game, and I have some thoughts!
The Amazing
Visuals and music: The is damn near perfect! It does the homage well, and it does make it seem like a SNES game. When I say near-perfect, those status icons seem a tad out of place, as well as the RPG maker sounds...
What the heck is happening in A Christmas Story that requires Perla to swing a Tree? (Hehe, i'm working on the battle sprites and i did this so i wanted to share)
This is the second phase of the Manor Experiment boss enemy that I shared before. In this phase, it is possessed by Cerebellum, one of the four eldritch horror villains of the game.
And with that all the in game menu busts are replaced fo the party
The full artwork versions of all of them can be found on my tumblr, linked as my bio website
Just search Menu Status in the search bar
(since they're pretty big I wasn't going to post the artwork versions here)
It would be kind of brutal, but I lowkey want to add in a secret boss battle against a literal bucket, just so that if you use the kick attack on it, it says "[character] kicks the bucket," and drops you down to like 1 HP.
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