I can't totally remember, but as long as you have the bottom half of the chair also set to 'Same as character' or 'x' in the tilesets set up screen in the Tools/Database section (not sure if that's the same in MZ, but it's that in MV, which I use mostly), the characters should be at the right...
I keep getting the error code: "Reference error: battler is not defined", but I'm pretty sure I defined all of my battlers. Anyone else getting this? Does the plugin work for people or is it broken as someone said before?
If you're looking for some nice special effects, the Moghunter plugins are great: https://mogplugins.wordpress.com/
If you want excellent plugins for enhancing game mechanics, check out Galvs work: https://galvs-scripts.com/
For the main battle system and menus, Yanfly's are brilliant if you...
I don't know why either of these would work. For me, the third number in the array is the amount of HP applied each 'hit', which looks like it wouldn't do any damage in both cases. I haven't used the plugin much, but if ShadowDragon is right and the last number in the array is the skill that's...
Some good points so far. I'll try to add a few (but also add a few thoughts on some earlier responses):
- Massive infodump sections of dialogue - DON'T TELL ME EVERYTHING - LET ME PLAY IT! IT'S WHAT I'M MEANT TO DO IN A GAME! I saw this in a AAA release recently, so it's not just a small dev...
Sorry I didn't reply to this earlier, but I couldn't see anything in the TBS that would affect using items out of battle. The sections seem separate, so I'm not sure why one would be affecting the other, but it is entirely possible. Anyone got any ideas? Have you added common events which use...
Hey AccordionMaster! First of all, cool username! Secondly, I have minimal coding knowledge too, so don't really know what I'm doing, but at a guess from what you've posted, you might need to change some of the variables in the item notes. The 4th number in the array is the number of a skill...
It's from this post on page 9 of the thread: https://forums.rpgmakerweb.com/index.php?threads/szyus-crafting-system.49243/page-9#post-1066581
If you haven't seen it, you probably haven't added it yet, so I guess the full details I posted earlier aren't what's causing the problem, but it's...
If you've added Rohzek's new lines of code, you must specify the "o: # #" quantities and set the consumable part to either ", true" or ", false" in each recipe item for the code to work properly. That means EVERY ingredient item you've set up,so check all of your items. It might be you've just...
Are you sure it's this specific plugin that's causing the problem? If the error occurs outside of the battle, it could be something else that's causing it. I don't know if items would change their general use inside or outside or a battle in any way due to this plugin. Are there other plugins...
You need to run the Plugin Command "TS.battleProcessing ON" in an event on another map before you transfer to your battle map, otherwise it won't recognise that the system has started. Does that work, or had you done that already? You also need events running in Parallel setting on the battle...
Tuna_tuna - Sounds like you already have a general plan of how to add the artwork as you go, so doing it step by step is the best way, then it won't be so overwhelming and time-consuming as it would doing it all at the end. It makes sense to use some placeholder assets while you want to develop...
I don't exactly know what this type of skill is that you're asking about, but maybe the details on this thread about the Yanfly values for putting previous damage into a variable could help, using their Skill Core plugin? Or is it the previous enemy's ID that you need, or something else? It...
Ah, it's not clear on the thread - I meant the later demo that was adapted from the original one. Tamfey wasn't around to update the OP, but on page 3 of the discussion, there's this link to a new demo with updated code: https://diamondrock.itch.io/timed-button-attacks-demo
Hmmmm, can't remember exactly... It's possibly possible! Try the demo, there may be some examples in that. Otherwise, you can probably do what sanguine1038's suggesting above outside battle. I did a minigame a bit like you're suggesting in one project I made. You can do display an image or text...
What the heck is happening in A Christmas Story that requires Perla to swing a Tree? (Hehe, i'm working on the battle sprites and i did this so i wanted to share)
This is the second phase of the Manor Experiment boss enemy that I shared before. In this phase, it is possessed by Cerebellum, one of the four eldritch horror villains of the game.
And with that all the in game menu busts are replaced fo the party
The full artwork versions of all of them can be found on my tumblr, linked as my bio website
Just search Menu Status in the search bar
(since they're pretty big I wasn't going to post the artwork versions here)
It would be kind of brutal, but I lowkey want to add in a secret boss battle against a literal bucket, just so that if you use the kick attack on it, it says "[character] kicks the bucket," and drops you down to like 1 HP.
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