These are both great, Gui. I've always preferred windowskins that aren't needlessly ornate, and these look classy without going overboard. Nice job, and thanks for sharing them! :)
I hadn't tried <chase player> yet, sorry. The wording in the instructions seemed to imply it would force the player to chase after the event instead.
I have tried that now, and while it didn't lock up, what did happen was that whenever the event had to redo the path, (Such as when I ran through...
OK! So I tested it out in my hedge maze, and the event was able to find a path almost perfectly most of the time.
However, in a couple of instances, despite using Ctrl to walk through a wall before it reached me, the event seemed to first go to my previous position before adjusting and finding...
Try this generator out:
http://www.famitsu.com/freegame/tool/chibi/index2.html
There's at least one ponytail style there, and with some frankenspriting, you can easily fine-tune its look.
Oh God, that worked perfectly Fenix! And the scene-specific functionality will also allow the creation of some interesting mini games too!
You're a scholar and a gentleman. Thanks a million! :)
The Input.set_keystate(VKeys::UP, Input::KEY_NONE) didn't work in keeping the character from facing up.
Here's a demo showcasing both the methods I tried:
https://www.dropbox.com/s/om0t6zxbp02tj9g/Seat%20Tavern.zip?dl=0
Hey Fenix. I've been using this script for a while now, and finally decided to replace the input script I was running before with yours.
Now, I'm sure that I'm doing something incredibly stupid, but just in case I'm not, I've run into a weird little issue and I'm wondering if it's something...
Yes, you would have to fix the tilesets by hand in your image editing software of choice.
It shouldn't be that difficult if you're creating rooms floating in blank space like your example. If on the other hand you want them to properly connect to each other, it might take some creativity to get...
Sure Fenix!
https://www.dropbox.com/s/b9wruqo9xajlntx/Foggy%20Dungeon.zip?dl=0
That project only has ACE Core, your Plane Fix and Woratana's Multiple Fogs running. At least on my end, the switch will generate both fog layers without a hitch, but when you flip the switch again to delete them...
I'm very much an outlier, as I have a pretty big map with around 200 events spread over, so take this with a grain of salt.
The script completely tanks my performance. This includes running into a solid wall without any diagonal movement. Setting it to 32 pixel movement eliminated that problem...
Well, I kind of fixed it.
If anyone else is having the same problem, go to Woratana's Multiple Fogs entry in your Script Editor, and on line 188...
$game_map.mulfog_name[id] = ''
...replace it (Or better yet, comment it out by adding a # in front of it, then add a new line underneath.)...
Ian, because the game engine can't tell on its own that your character is mounted, (As you're basically just changing their movement speed and their sprite.) I added a tiny script to prevent you from dashing while mounted, since you're already moving at a higher speed, and if you then dash you...
Hi Fenix. First of all, thanks for putting in the time to create this fix. I'm so glad I can finally go beyond 640x480. :D
Anyway, I have both the hacked .DLL and the Plane Fix script set up in my project, and they both work like a dream, except it seems to not like Woratana's Multiple Fogs...
Susan, I don't mind at all! Like I said, you're already going far beyond what I expect people to help a stranger with. :)
Let's see. Effects. The effects don't impact the performance that much, although I suppose they do add up. This is probably OK though, as all of them combined don't seem...
Susan, you have no idea how much I appreciate the effort you've put into helping me. Thank you so much! :)
It's a bummer that parallaxing wouldn't really solve the issues completely, but I did have a feeling the lighting script would still hold back performance. It's probably for the best...
Like Arin said, if you want custom sprites, you're going to have to either produce your own, or find someone willing to create them for you. There are some actor sprites under "Riding" in the RTP that you could probably use as templates.
As for how you'd do it, I cooked up a quick little demo...
I really appreciate the help Susan! With the assistance from you and the other posters I've actually managed to make some progress optimizing the hub map, and soon I might be able to move on to the rest of the game. Being stuck rebuilding it over and over for the last month and a half (And...
First off all, thanks everyone for all the input! Now this lets me know that even in a best case scenario, no one is getting acceptable performance at night, and on an older computer, even daytime was unacceptably low.
Yeah, I had a feeling the number of events would be problematic, so I...
Uh... Forum test, forum test. Am I live?
New but not so new here. (Like, been lurking around as a guest). I hope to change my destiny.
That is, to make friends and learn from the community. I hope we all have fun and create memories worth keeping.
Playing arounnd with NUUN's Battle Result as a VS Victory Aftermath alternative. Loving it so far despite the learning curve (there are a LOT of parameters)
Just have to figure out how to addin sub class progress.
Partitito's story is supposed to be about defeating poverty while thinking he is a capitalist with socialist ideas. But it's really about stories of redemption and perseverance.
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