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  1. Wyn Wizard

    I'm an old poster from like 2013. I used to be super active here but life got in the way. I was...

    I'm an old poster from like 2013. I used to be super active here but life got in the way. I was an up and coming scripter for the VX Ace system when I was here before.
  2. Wyn Wizard

    Hey everyone. I'm back. XD

    Hey everyone. I'm back. XD
  3. Wyn Wizard

    so, ive been gone for too long when i log in and see that everything is where is shouldn't be. XD

    so, ive been gone for too long when i log in and see that everything is where is shouldn't be. XD
  4. Wyn Wizard

    after ages of trying to learn how to use rgss3, i think i may finally have it. im 7 years late...

    after ages of trying to learn how to use rgss3, i think i may finally have it. im 7 years late, but at least i got it. XD
  5. Wyn Wizard

    Module Hash Questions

    So I found an issue with the script if you add more than one quest they write over one another in the window. Just when I thought I was out. XD I need to figure out now how to set up columns.
  6. Wyn Wizard

    Module Hash Questions

    Cool, I got it to word wrap. Thank you. Also, how do you suggest I use the id keys I put into the variable I made? Cause outside of using it as an index, I cannot access the description of the quests without accessing the hash directly as far as I can tell.
  7. Wyn Wizard

    Module Hash Questions

    So here is what I have thus far: module Setup Quests = {} Quests[:questid01] = { :name => "So it begins.", :state => "Undescovered", :description => "The starting cliche quest to every adventure.", }...
  8. Wyn Wizard

    Module Hash Questions

    I already figured it out. :D like literally 10 min after I posted the question I figured our how to do it. Sad part is it was staring me in the face the whole time. I need to stop posting questions. XD cause its like as soon as I ask he question, I find the answer a few minutes later. XD but I...
  9. Wyn Wizard

    Module Hash Questions

    So I am trying to pass the quest I into the function like you showed theo, about showing the quest description, and I can't figure out how to pass a symbol as an argument. Any thoughts?
  10. Wyn Wizard

    Module Hash Questions

    I finally understood what you guess were getting at today. I finally had that epiphany. XD thank you guys for being patient with me. But I finally have an idea on what I need to do now. XD
  11. Wyn Wizard

    Module Hash Questions

    Ok, so here is my new issue. I built a function to append each value in the quest module I built like so: def build_list Setup::Quests.each do |key, value| @list << value[:name] end end Then I built the draw item function def draw_item for element in @list do p @list[element]...
  12. Wyn Wizard

    Module Hash Questions

    I already found it, and I am already tinkering with it. Currently in trying to set up an array of quest ids in the class that draws the items. I currently am trying to relearn how to use arrays. XD I'm getting closer.
  13. Wyn Wizard

    Module Hash Questions

    So ive spent the last 4 hours tinkering with window_selectable and I am more lost that a dyslexic man in Germany. XD I have no idea what I am missing. I can't for the life of me get that stupid array to print.
  14. Wyn Wizard

    Module Hash Questions

    sounds good. thank you. but i still don't quite understand the key, value thing? ist that just part of the syntax or is key and value like foo and bar, where they are just place holders for the values needed? EDIT: Also, how do i set up the window where it lists the quests? like when i move the...
  15. Wyn Wizard

    Module Hash Questions

    how do you use the key, value iteration? thats a new one to me. and thank you both for your help!!!
  16. Wyn Wizard

    Module Hash Questions

    Theo!!! Dude, I am a big fan of your games and scripts!!! Thank you for your feedback. Let me show you what I am trying to work with here. module QuestSetup Quests = {} Quests[:questID01] = { :name => "Test Quest", :description => "This is a test quest", } end...
  17. Wyn Wizard

    Module Hash Questions

    So recently I picked back up scripting and I'm trying to build small, simple custom scripts for it. One of which is a Quest Log. Now, granted, I could use other people scripts to save time but this is a hurdle I want to cross myself. However, I cannot for the life of me figure out how to display...
  18. Wyn Wizard

    Saving Custom Data Using the RGSS3 DataManager

    Okay, now how do you do the same for loading the contents back out? When I went and made my class Game_Quests, I added a $game_quests = Game_Quests.new() and then made the symbol for it. But, when I followed the load save content one it kept erroring out. I'll take another look at it in the...
  19. Wyn Wizard

    Saving Custom Data Using the RGSS3 DataManager

    So I am wanting to make a quest journal script for ace that requires saving and loading data. I haven't the foggiest clue how to use the datamanager. I don't know how to have it save and load the info I need. I tried to look at ModernAlgerbra's quest script to see if I could decode how he did...

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