I have multiple races for the player to choose from, but I need a way to display the stats of each race so the player can see and compare each one with the playstyle they want, so they don't choose blindly. There was a RMMZ game I played before that had an Analyze skill that did something...
So, there was a RMMZ game I played a while back that had a skill, Analyze, that pulled up a chart for resistances and the like in a lil circle chart of sorts. I wanted to ask if there was something similar that I could use to display the starting stats of the races so players can compare...
So, small update, new name for the Felyne default name, Shaktara. Was just a spur of the moment bunch of sounds that somehow looked appealing, and i did a test with a small writing experiment and it seemed to work?
Thoughts are appreciated if someone has a better idea. Idea's for a replacement...
So, been quiet a bit. My bad. I got distracted. Its ok though, I still made some progress, however I do have to take a step back from the RMMZ program to solidify my plans as far as the story.
Right now, I am focusing hardcore on worldbuilding. I rediscovered the fact that I have access to...
So, been mulling this over in my brain for a while now, but since I don't have access to the plugins I want/need yet, it's not exactly concrete.
Classes. I am going to have a LOT, both easy to get and hidden. One issue I've been struggling with a lot is what the player gets as they level up...
Well, I know it's referred to as the Karma System in the light novels, and I think once or twice in the anime, but the character cards wright it as Sense of Justice. I'm not the best with names, so I was kind of thinking of just calling it the Karma System in my game too. That is probably my...
Side note, anyone know where I can find a detailed template that sections out the different frames for each sprite and what animation is what? I'm looking at the battler set, but I uh ... can't exactly say which is which with conviction.
Got my hands on Photoshop, now messing around with the sprites. Gonna see if I can make anything that at least resembles people. If all goes well, I can make the assets for the Character Creation Menu X3 its gonna take time though, and I still need to figure out how it all works, the tiles and...
So, I had a thought but don't quite know if it's ... well, I don't know. I said before that I am taking inspiration from Yggdrasil from Overlord when it comes to how the class and race system work, but there is something else I think I want to use from it too.
The Karma System, or as labeled...
Alright, and with that, the Introduction to the project has been revamped. As my second post for this thread, I'd like to talk about what I'm currently working on, as I need some insight from any who are willing to contribute.
I am currently working on the classes, or at least how I'd like to...
I will be utilizing multiple types of resources for skill costs (when I get to that point), but for the initial stages of the game, Mana and any other resource is irrelevant and I want to get rid of the Mana bar on the menu screens just for the first say, 5-10 levels. Is there a way to do so...
I'm back after a short hiatus (0-0), after playing another eden i think i've understood the fundamentals of world building a lil' bit more so ima use that for crimson evan, (btw working on a trailer teehee)
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