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  1. Ossra

    Phew ... such a whirlwind of activity! Too stressful to keep up. Time to crawl into the coder...

    Phew ... such a whirlwind of activity! Too stressful to keep up. Time to crawl into the coder cave, hybercode, and then emerge in a few weeks with a plugin or three.
  2. Ossra

    RMMZ Types of arguments in MZ for plugins

    @Schlangan Actually, the recent 'Plugin Introduction' on the JP site does have a list of available types and also includes some of the new annotations (@url, @base, etc).
  3. Ossra

    RMMZ Types of arguments in MZ for plugins

    @Schlangan As far as I know, this page is probably the most in-depth documentation on the various types and such.
  4. Ossra

    RMMZ Are VisuStella's MZ Plugins encrypted?

    Huh, well that is certainly interesting. Yeap, the plugins appear to be obfuscated. Without a bit of work there is no way to view the code normally, no.
  5. Ossra

    How to Extends / Alias / Overwrite existing class in MZ/ ES6 [Tutorial]

    Dah, Cyclone does look rather neat. Makes the framework I had been working on look silly.
  6. Ossra

    How to Extends / Alias / Overwrite existing class in MZ/ ES6 [Tutorial]

    Yeah, basically, heh. I have whittled the framework plugin I have been tinkering on down to around a hundred lines of code, or even a bit smaller should I not need a few features. So I could cram all the code I need into each plugin, or I could toss out a framework plugin. Not certain which...
  7. Ossra

    How to Extends / Alias / Overwrite existing class in MZ/ ES6 [Tutorial]

    @Hudell Aah, neatness. Kind of curious as to how the core plugin looks. :o
  8. Ossra

    How to Extends / Alias / Overwrite existing class in MZ/ ES6 [Tutorial]

    @Hudell Are you doing any framework plugin, or just shoving a few functions into a plugin class within the plugin?
  9. Ossra

    Is this a light plugin that you have been working on, or ?

    Is this a light plugin that you have been working on, or ?
  10. Ossra

    Remember that in RMMZ you will have 'base', 'orderBefore', and 'orderAfter' tags for the plugin...

    Remember that in RMMZ you will have 'base', 'orderBefore', and 'orderAfter' tags for the plugin header. When you specify a required plugin ('base') and the required plugin is not loaded in the project, the program will warn the user. 'orderBefore' and 'orderAfter' specify where the plugin should...
  11. Ossra

    This is what I am basically doing. I am going to have a framework plugin, but it will make...

    This is what I am basically doing. I am going to have a framework plugin, but it will make things look a lot nicer in the actual plugin. I could show you the full framework plugin and a sample plugin if you want to see how I am doing everything.
  12. Ossra

    [solved] What cause Bitmap.snap to look weird in the battle scene

    Hmm, perhaps it is scaled up somewhere along the line to account for the screen shake? So that the black edges do not show?
  13. Ossra

    MZ Preview #7: MZ Sample Games, Upcoming MZ First Look Stream!

    @Alexandr_7 Looking at the pre-release 0.9.5 code, it does not appear that there is a timer pause function. This may or may not change with the official version 1 release.
  14. Ossra

    Alter walking speed to a value "in between"?

    Here is a quickie plugin that should lock the player speed : Lock Movement Speed You can prevent vehicles overriding the move speed of the player by modifying the existing '_moveSpeed' property and intercepting any unwanted reassignments : Object.defineProperty(_.prototype, '_moveSpeed', {...
  15. Ossra

    Changing choice window height

    Hmm, are you attempting to make/alter a new scene?
  16. Ossra

    Changing choice window height

    You could try out my Choice List Options plugin, and see if that is what you are wanting.
  17. Ossra

    Transferring saves from desktop to web version

    EDIT : Bargle. Too sleep deprived. I went the wrong direction with the saves.
  18. Ossra

    Oh no ...

    Oh no ...
  19. Ossra

    How to Extends / Alias / Overwrite existing class in MZ/ ES6 [Tutorial]

    For MZ you can specify dependencies in the plugin header to provide a bit more information : /*: * @plugindesc [1.00] Plugin description. * @author * // Specify the RPGM the plugin is aimed toward : * @target MZ * @target MV * @target MZ MV * // Specify the base, required dependency : * @base...
  20. Ossra

    JavaScript questions that don't deserve their own thread

    @Vis_Mage @Lanzy Yes, and you can use BattleManager._action._item._dataClass to check the type. BattleManager._action._item._dataClass === 'skill'

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Proper localization into several languages on a commercial rpg project might be one of the best signs that the developer is super invested into making the game something high effort, because it ain't cheap to hire good translators.
6 hour drive back from Florida and I was able to plan out 6 mini game Common Events for my Game Jam entry, including a new one I hadn't thought of before. Also had some new ideas to improve what I already have and the post game options to continuing playing the mini games that you liked or didn't get to try. Pretty productive drive.
Christmas decorations! !! :kaojoy:
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Sophie is already helping dismantle the tree...a month early, of course. Such a helpful kitten!
making horse character for game :D at the end it will have 8 directions puling wagon

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