I'm trying to add a small movie during an event, and I got the file to play.
I've tried to do it in two ways
1)
Loop:
- Play movie: x.
: Repeat above.
- Dialogue between characters
- more dialogue
Break Loop
This causes the movie to loop endlessly, but I cannot continue with the dialogue.
2)...
I'm trying to make an ability that can only be used when on a specific map, so during battle or any other map it will not work.
So far; I have the new abilty trigger a common event.. but that common event should only work when on that specific map.
How would I go about doing this?
I'm making this quest and want to add a passive ability in the form of a discount in all stores.
How would I go about doing this? ... If it is even possible to do this.
I'm fiddling around with States, but I haven't been able to figure out just where I should look.
I'm trying to create a small escort misison. Everyone's favourite :)
A character will walk through an area, while enemies will walk in his path. Your job is to kill those enemies before they reach the character you need to protect.
That means there should be a 'mission failed' when an enemy...
??
I started a new save and that did work.
Why? Nothing is changed.
the Rings slot was not used before this so... what?
Thanks for the suggestion though. I hope it won't be the case a deployed game also has to restart in full.
I did not alread own the ring, but I did continue from an old save.
I bought the ring from a merchant afterwards. But even without the ring, i still get the issue just by opening the Rings category in the Equipment menu.
I wanted to add the option of having both a necklace and a ring equipped at the same time.
So.. wen't into the Database-> Types and added an 'equipment type': Rings.
I changed the equipment type on a few items to 'Rings' and went on to test it.
But as soon as I try to equip a ring, or even...
And then just move the sprite sheets from the dummy to the main project.
That can work. I'll try that later.
Thanks for the suggestion.
Wait... how do you change the generator for a specific project?
Doesn't it go for all projects?
I tried to completely reinstall the dlc with proper names (i triple checked) and still nothing.
The strange thing is that the other parts of the dlc, hair, clothing, accessories etc. work just fine. Only the face does not translate properly to the sprite.
I'm going to leave this for now since...
Hmm... I followed the pattern of the other names and they should work now.. but they don't.
I tried to move them to other folders.... the main ... male-folder and each of the sub-folders... and still nothing.
They do not.
One of bodies is called 'TV_body_p01'
and the corresponding face is 'FG_Face_p80003_c1_m001'
I did not touch the names so it would be weird if they give you this with the wrong names. Especially since it is an official DLC.
If i change it, the body should be called...
I'm trying to create beast-man characters, but only the face works.
Placing a beast-head on a character does not change the sprite.
I probably did not install something correctly, but I have no idea what.
If i go to the folders ... RPGMZ - dlc - beastmangenerator - SV - Male , I see the parts...
So in my SRPG, when kill monsters, they leave an aura that grants +20% Crit, +20% PDMG MDMG. Aura lasts only for 1 turn, it forces players when and where to last hit.
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