Irrational anger is different from sarcasm and fun comments. Regardless, yes it works.
It was definitely irrational anger; you left the topic for a couple of weeks which in of itself was ignoring. So I asked for others who were experienced in scripting since it gave the impression that you...
It works just as I want it now, so I have to thank you for that.
On a side note though- We're all people trying to make games in this community and learn, and have our own lives, so I didn't appreciate the animosity and condescending tone. The "childish" comment about my battler was very...
This worked for attack animations, so I appreciate that, but State animations still cover the text, and I need them behind the text too, which is why Aluxes has that 1 frame Darkness animation State.
Dude, calm down. I didn't mean to say anything that was directed towards you. I bumped the post since you left the post for a couple of weeks, and asked if anyone else was experienced with scripting. Didn't mean for it to come across that way at all.
Second, I have work during the day. I wasn't...
Hello guys, I am using a battle system for RMXP called CTB by Cogwheel.
I love this script, but I've run into the issue of attack animations and most especially state animations covering text, or being a layer above the text. In the default RMXP, this is not the case, as the text is over all...
Hey guys, I'm using RPG Maker XP to create my game. The battle system I am using is called CTB, created by a Japanese creator named Cogwheel.
I need to contact them to ask if the script for this battle system is viable for commercial use, but their site is down...
For those wondering how I...
Hello all, RPG Maker MV user here.
So in my current game, and in past unfished projects in XP, I decided to use effect animations (i.e. Hit Fire, Slash Ice) as battler animations to allow for more frames on the characters' idle animations, which I achieved by using Yanfly's Visual State...
So in my SRPG, when kill monsters, they leave an aura that grants +20% Crit, +20% PDMG MDMG. Aura lasts only for 1 turn, it forces players when and where to last hit.
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