I really like the VNM engine, I have been doing a project in it for several months now. But I ran into several bugs that only developers can fix: Timers, HotSpot, Gallery (Standard gallery in the example)
Tell me when will these errors be corrected?
How to open the game in full screen in the web version? Tried pasting the code but it doesn't work:
function openFullscreen() {
var elem = document.documentElement;
if (elem.requestFullscreen) {
elem.requestFullscreen();
} else if (elem.mozRequestFullScreen) { /* Firefox */...
Guys, tell me how to roll-back? (That is, a button that will return the game to the previous frame?)
i mean in the game go back to the previous frame as "renpy"
Or maybe there are ready-made solutions?
I solved this issue, the setting where the save choice is stored is in: database - system -and the third point from the top shows where to store the save
in all graphic editors there is such a possibility, the game engine is written in html5 language, and it also has such an opportunity to name the letter spacing. (letter-spacing: 5px;)
Hi guys. Who knows how to correctly register a link so that it opens on a computer and on android?
This only works on a computer:
nw.Shell.openExternal("https://www.patreon.com/holyrascals");
I tried different masks, they are very good. But there is no "close / open eyes" GIF file itself. That's why I wanted to ask where can I get this file or can I download it somewhere? Or do you need to create it yourself?
So in my SRPG, when kill monsters, they leave an aura that grants +20% Crit, +20% PDMG MDMG. Aura lasts only for 1 turn, it forces players when and where to last hit.
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