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  1. RMMZ Disable Mouse Movement, Allow Mouse Activation of Adjacent Events

    I'm attempting to use setDestination to allow activation of events via mouse click, while simultaneously disabling mouse click to move. setDestination appears to be used for both actions, so I'm attempting to parse out the functionality. I've listed some initial code below but it seems to be...
  2. OcRam MZ -plugins

    Hello @OcRam I've noticed today that when utilizing the Movement plugin and transferring a player +/- followers to a tile marked as "ladder" on a new map, the player does not recognize the tile as a ladder until moving off of it and back onto it. This creates a visual inconsistency when...
  3. OcRam MZ -plugins

    Hello @OcRam this works perfectly, very well done. Thank you so much for your help. I believe the only outstanding item that I'm aware of for a future release of these particular plugins is the 32x32 smooth camera compatibility, but that is only a minor inconvenience. I look forward to your...
  4. OcRam MZ -plugins

    Hello one more time. Here are the issues being duplicated in your sample project: Moving Down: Stuck: Regions: Moving Right: Crash/Error:
  5. OcRam MZ -plugins

    Hello again. I created a new project with 48x48 tiles and duplicated the issue using the latest version of your Core, Movement, and Passages plugins. The MZ CoreScript is 1.5.0. I will attempt to duplicate this in your test project as time allows. Thank you!
  6. OcRam MZ -plugins

    Hello sir, I am using the latest versions of your plugins: Core, Movement, and Passages. I am using 32x32 tiles in the latest version of MZ. No Regions: Moving Down: Stuck: Terrain: Same Issue as Before, with Regions: Moving Right: Instead of Getting Stuck, Error/Crash: Terrain...
  7. RPG Maker MZ on macOS Ventura

    Same behavior here, FYI. Unexpected crashing/quits on play testing. Repeated attempts will eventually produce a successful one.
  8. OcRam MZ -plugins

    Hello again, it appears that the Movement plugin can split a character between tiles, if aligned correctly, causing the player to get "stuck" and needing to back out of the position. For example, walking down a decline, aligned in the middle of the left edge of the walkable tile and the right...
  9. OcRam MZ -plugins

    Hello again, I seem to be encountering an issue with smooth camera compatibility while using the Passages plugin, whether it be SRD, Ignis, or Galv. When cameras are "sliding," many tiles that are marked as a specifc region will appear 1 pixel off until the edge of the map is reached, at which...
  10. OcRam MZ -plugins

    Yes, I have replicated the issue in both a blank project and in your demo project. I simply create an event with Same as Characters priority with a Player Touch trigger. I enable OcRam_Core and Ocram_Movement. I set the Enable Pixel Movement parameter of OcRam_Movement to true and I am unable...
  11. OcRam MZ -plugins

    I'm unable to activate events in this way using the current version of OcRam_Movement. For example, the event pictured here will not trigger when the player touches it unless it is set to "Below Characters." Additionally, the trigger only appears to occur when the player encounters the upper...
  12. OcRam MZ -plugins

    A couple questions for folks. For the Passages plugin: Is it possible to create a conditional branch using a script call to test for floorLevel? Something like: "If : Script : OcRam.Passages.floorLevel = 'High'" or "If : Script : character.floorLevel = 'Low'" For the pseudo-pixel Movement...
  13. OcRam MZ -plugins

    The graphical issues appear to be resolved. However, two things persist: 1. Events on (at least) regions 18 and 19 can no longer be activated. For example, an event "below characters" set to activate when the player touches it, does not activate. Another example, when an event is set as...
  14. OcRam MZ -plugins

    I’ll give that a shot and edit this post. I’d also add that the setup pictured worked fine pre-update, then patched to 1.5.0 and now what you see pictured is the result. No other changes. I can also try a new project. EDIT: @MasterTenchi - Changing the 19's to 18's will further erase tiles...
  15. OcRam MZ -plugins

    While I was not having any issues with running the game, I am encountering graphical errors wherein tiles seem to be getting erased by region 18 and region 19, though it is not consistent. Layer 3 seems to be most problematic at first glance. I have edited the code as instructed as well...
  16. OcRam MZ -plugins

    I’m sorry to report that the 1.5.0 update has complicated the Passages plugin. Regions aren’t functioning as intended and several ID’s will simply erase underlying tiles, specifically on the upper layers in MZ. I’ve not troubleshooted extensively but expect you’ll want to take a look.
  17. OcRam MZ -plugins

    OcRam, while troubleshooting this issue, I have found that placing an event with Plugin Parameter 'Set Floor Level' '-1' to 'High' that has: Player Touch action and Below Characters priority, will fix the issue of followers disappearing if the event is placed directly PRECEDING the entry into...
  18. OcRam MZ -plugins

    OcRam, this edit will prevent the game from crashing. However, followers will now disappear when exiting/entering the region 17 tile, even when walking onto another region 17 tile. The starting position is a region 17 tile. I've attached a GIF:
  19. OcRam MZ -plugins

    Thank you for these wonderful plugins. I seem to have issues with simply stepping onto a region 17 tile with the OcRam_Passages plugin. From any (or no) region ID to 17 will trigger the following exception: Cannot set property '_showHigherSprite' of undefined Here is the console...
  20. The official VisuStella notetag help thread

    I've had good success altering the HP, MP, and TP gauges in the main menu, the status menu, and the equip menu using the JS injections provided by Visu's plugins. But I can't achieve the same sort of thing with the SkillsStatesCore plugin. I can't change colors, size/width, etc. I can't seem...

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So in my SRPG, when kill monsters, they leave an aura that grants +20% Crit, +20% PDMG MDMG. Aura lasts only for 1 turn, it forces players when and where to last hit.

So frustrating when you just wanna work on your game but people want to do stuff in RL... :p
Day #9 of Advent is all ready in one spot! Do you prefer doing your shopping way before Xmas, or…do you like the chaos? Are you done shopping and/or crafting for Xmas?
Fast test with Wagon and horse no animation. yes it looks strange horse is Ralph and wagon is follower xDDDD
Should first boss be easy or maybe little medium, I don't want to be overwhelmingly hard

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