Thanks for the help everyone, I probably should have explained my plan to begin with (why didn't I?!). I'm using community lightning and don't like how the flashlight goes through walls. Other lightning plugins with ray tracing haven't been able to provide a lag free experience (for MV), so I...
Thank you everyone for the help so far!
- just the distance along a single axis
- length can change
- regions are static
This plugin works nicely so far :). I just corrected $player to $gamePlayer to get it to work. So far there is no performance hit with a wait command and only checking when...
Is there a script or way to check how many tiles or pixels the player is away from a region ID?
For example I'm trying to check if the player is within 3 tiles of region ID 10, (specifically on the X axis)
I get the following error anytime I try to save, confirmed version 1.1.1:
You might need to restart the application.
Consider reporting this issue so I can correct it
Traceback (most recent call last):
File "modules\misc.py", line 33, in
File "modules\files.py", line 181...
Latest version is finally giving me stellar performance, awesome work Shora! Still some stutter, but likely related to all my other plugins and stuff going on. Any prospects for even more optimization in MV?
Also would there be a way to use Terrain Tags instead of region ids?
oops. I was copying the js file from the MV folder which is 2.0, didn't notice the latest version 2.5 is in the main folder this whole time ugh! My bad.
I'm happy with the alternative description mode better. No need for different keys.
Thanks for your work and long term support on your...
Sorry snapchat your version didn't work at all for me, I had to revert back to ImaginaryVillains 4.6 to unbreak the game lol. Had multiple conflicts with a plethora of other critical plugins I'm using. I really appreciate the effort though, thank you.
The persistent trouble with Z-levels. Any ideas on how I can get Khas Hint/Tutorial System to show-up higher than the lighting layers? Plugin order had no effect.