Yes! That should work much better. Have you gotten a chance to test it to see if it works at all? Although for balancing purposes you might want to make salmon catchable at level 2 as well.
This common event. And again you have the greater/lesser than setup backwards I think. Also you want to give priority to the ones with higher requirements, because the event will always run the first page it is able to. The way it is now, because a 100 size fish is also greater than 20, it will...
Looks good, can you post the common event? That's not exactly what I meant when I said use a random number, but hey if that's what you wanted then that's even better.
What are the self switches doing? Also that event will always run blank because your fish sizes have different requirements...
I need some more information to work with. Is a common event included in the fishing level anywhere or is it specifically in events? Also I'm assuming you have fishing level setup as a variable. By the looks of it the % changes based on fish size, why not run a random number and increase the...
Not sure if you've solved this or not, but if it was me I would create two new states, one for the insta-kill and one for the boss. The one on the boss just makes it impossible to insta-kill, it would just be an empty invisible state that identified it as a boss (so not insta-killable). This...
You mean in an encounter a troop that spawns alongside the enemies but helps you instead of attacking you? I suppose it's possible, although you might have to either alter scripting or give them negative attack, and a skill that does negative healing, or something to that extent, if you don't...
I didn't like the ones in your first post but this one looks really nice. As long as it's blended well I think it'll be fine, maps usually don't look good when you just have the first layer, and yours just stand out because they aren't as polished, but that'll come with practice so I think your...
An array is basically just a suitcase. You can put different items in it, and different types of items. Then you can pull them out at any time, and sort them using different characteristics (although this can be tricky if you're using lots of different combinations). In theory the way it would...
Sorry I can't do pictures (my laptop hates them) but I'll try to explain in a picturesque manner (it's totally a thing). Enter the database and go to the troops page. I'm assuming you already have the boss setup in both the enemies and troops pages. You want to go down and change the condition...
Ooooooh yes this would be super easy in an array. I'd do it for you but sadly, I don't know java yet, only ruby. Also I haven't ever written a script/plugin for any rpg maker engine so I would probably have a hard time trying to reference the right data.
*note to self learn java and how to...
I've never run into this issue before, but I'll take a stab at it. Just to make sure, you exported it with the web browser option, correct? Which browser are you using? And lastly, how big was your exported game file?
Nope, I just did the math super fast without bothering to check, and if you got all of the possible points for the quizzes you would only need to get average an 88.6 to get an A.
If you had gotten 0's on all three quizzes it would be impossible to get an A without getting 100's on all of your...
You need to average at least a 94.2 on your last test and your final in order to get an A. That will get you the minimum of a 90, so there's not much leeway.
Can't you just use the force quit/return to menu (I can't remember what it is actually called) event command? I think @Andar's should work fine for the variables, I can't think of a way to do it without scripts.
This looks really good! Unfortunately, my laptop sucks and won't run it. I'll try to find some other way to play it, but I just thought I'd let you know that it looks very appealing based on what you put in the post.
If what @Lantiz suggested doesn't work you can just create a common event that checks the current class, and assigns a number to a variable based on the number of that class in the class index page. If you want an example I have a class changing common event I made a while back hidden away...
Huh, these were not the responses I'd expected. I have to respectfully disagree with the general consensus, I think it's VERY important to play a game first. The only time you shouldn't is when clearly saying that you are giving INITIAL IMPRESSIONS. Otherwise you can't tell without context...
So in my SRPG, when kill monsters, they leave an aura that grants +20% Crit, +20% PDMG MDMG. Aura lasts only for 1 turn, it forces players when and where to last hit.
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