Hi,
I want to meke a few common events run automaticly when some variables change.
For example, when the variable[1] changes, the common event[1] will be triggered,
and when the variable[2] changes, the common event[2] will be triggered.
There are many places where these variables will...
ah that's what I mean, and THANKS!
I tried to use common event in the troop page, and added a branch condition to check if the variable is too low to cast skill, but I found the event only work at the end of turn. :yswt:
I want to set a variable as resource for player's skill.
I used the YEP to make the variable decrease when player cast the skill. (e.g. The variable named "DP", and a skill FIREBALL cost 10 DP)
But the question is when the DP is less than 10, I can still cast the FIREBALL, and the DP...
Hello,
I want to set a variable [n] as a random value, ranging between [x] and [y].
I tried to set the V[n] in a troop event (end of turn):
"Math.floor( Math.random() * ($gameVariables.value(y) - $gameVariables.value(x) + 1 )) + $gameVariables.value(x)"
Then I put the V[n] into a damage...
I want to make actors and enemies share one ATB gauge, as the picture shows.
I used the YEP for MV, but the MV version only allows the characters and enemy have their own gauge rather than make them share one gauge on the top of screen.
So are there any solutions to this problem?
So in my SRPG, when kill monsters, they leave an aura that grants +20% Crit, +20% PDMG MDMG. Aura lasts only for 1 turn, it forces players when and where to last hit.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.