Yeah you would need a
$gameParty.members().contains($gameActors.actor(X)) && $gameActors.actor(X).isStateAffected(Y)
X being the actor you want to be in the party, the second part needs the same X value of your specific actor and Y is the state ID in your database, keep in mind the && means...
Sure thing, my project uses Hud Maker and i change the display of the currently equipped weapon (between other things in the hud) based on conditions, all images are stacked on the same place, you only see the active condition one.
So if you want a healthy character picture that changes to a...
I for one, cant really "learn" a damn thing from it as it makes mistakes or blurs stuff more often than not.
Secondly as someone in a precarious economic country losing income to this fad makes me salty.
Also if you're going to argue/defend/post points/praise/whatever about a subject please do...
Making my own of course, visual-wise.
I wouldnt attempt music or a serious novel-esque writing for the life of me, not my skillpoints.
I do make almost every visuals myself and the rest i edit, the important part is that i CAN edit and pass stuff as rtp or (mostly) whatever with little to no...
@SpyroFan67 Uuh... yeah .
my game is a shooter, there are hostages and this is pretty much how crazy-silly the MC is, if its related to anything is to counter-strike and my game, i dont follow any of the news you're talking about nor im posting this related to it, please dont take it out of...
For 1 you need to stop thinking about "one item i move around" and start going to the "flags that make events activate other events" way of thinking, you dont take an item from your inventory and "place it elsewhere/on the map", you remove the item, flag it as so (switch) and then use said...
You can change the event image mid-way through switches, with knowledge on when to pause facing, what movements can give you leeway to swap character sheets mid-move and all that you can make a character do what you want, this requires more experience with eventing of course so practice is the...
Is the chair interactable? if not there's no need to swap back and forth events showing stuff instead of having a "master" event that controls the whole scene so you dont get off timings and flickers.
Im unfamiliar with chrono engine sadly so i dont have a definitive answer, what i did was swap spritesheets depending on the current equipped weapon, but this means i have to draw independant spritesheets for each weapon :kaoswt2:
*I* would make it so the transfer event is just one, with a hitbox extension plugin to cover the area needed and set it to be on or off with a global switch instead of a self one, that would cut down transfer events by a chunk :kaoswt2:
The X-Mas and ~ all ~ December long Calendar Project seems to bring my machine right to the limit. A very good oportunity to test what my pc can do. Or at which point I should decide to take a step back from filling the rendering program with assets.
The new grafics card and ram do their job well, that's for sure. My own early Christmas gifts were a good investment.
Tiny setback. Turns out my Title Screen image and one of my primary background & avatar images are AI Generated. Glad I went back and checked all my resource links. So I am in hot pursuit of replacement images. Which is fine since I was still missing some images that I need anyway.
Got drawn back by a notification about QPlugins. For those who want the MZ versions I was using, they're on my Github. https://github.com/ImaginaryVillain/QPlugins I literally don't care what you do with them, have fun!
Meanwhile.. I'm glorying over these 550 new Victorian house models Epic gave me this month. See next post for examples....
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