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  1. mikb89

    2-Player Split Screen Effect?

    I like the method you're using! And VX Ace handles menus' sizes automatically, thing that VX didn't do, so everything is adapted without editing, once you specific the size. The same thing should be done for Sprite, right? Or mmh... maybe this will depend on Sprite object having a Viewport set...
  2. mikb89

    2-Player Split Screen Effect?

    Do you mean these? $game_temp = [Game_Temp.new, Game_Temp.new] $game_message = [Game_Message.new(0), Game_Message.new(1)] $game_system = [Game_System.new(0), Game_System.new(1)] $game_switches = Game_Switches.new $game_variables = Game_Variables.new...
  3. mikb89

    2-Player Split Screen Effect?

    For a split screen, isn't enough to have just two spriteset. Events have to be handled twice. Messages and windows have to be resized. If you want the single player to be able to use his menu while the other player walks around, you also have to put every menu on map or have two different scenes...
  4. mikb89

    FModEx Audio Library

    lol I made a porting of this script too ^^ Don't know if I'll post it now xD Nice work (:
  5. mikb89

    Visible Debug 1.2

    Visible Debug 1.2 mikb89 Introduction Sometimes something goes wrong with events, switches and variables. You don't know what is happening, you just know they don't work. With this script you can set in game a list of parameters to take under control and they'll be shown and updated in...
  6. mikb89

    Visible Debug 1.2

    Visible Debug 1.2 mikb89 Introduction Sometimes something goes wrong with events, switches and variables. You don't know what is happening, you just know they don't work. With this script you can set in game a list of parameters to take under control and they'll be shown and updated in...
  7. mikb89

    Visible Debug 1.2c

    Visible Debug 1.2c mikb89 Introduction Sometimes something goes wrong with events, switches and variables. You don't know what is happening, you just know they don't work. With this script you can set in game a list of parameters to take under control and they'll be shown and updated in...
  8. mikb89

    Some Popup 2.8

    Some Popup 2.8 mikb89 Introduction With this script you can specify some text to be drawn when the player face an event. Text can be binded above the event or above the player or in center of the screen. There are many transition effects and it's possible to use picture instead of text. You...
  9. mikb89

    Some Popup 2.9

    Some Popup 2.9 mikb89 Introduction With this script you can specify some text to be drawn when the player face an event. Text can be binded above the event or above the player or in center of the screen. There are many transition effects and it's possible to use picture instead of text. You...
  10. mikb89

    Some Popup 2.8

    Some Popup 2.8 mikb89 Introduction With this script you can specify some text to be drawn when the player face an event. Text can be binded above the event or above the player or in center of the screen. There are many transition effects and it's possible to use picture instead of text. You...

Latest Profile Posts

so I had two plugin that essentially overwrite each other depending on where they are in the list. so I had to edit what was overwriting one into the other and now they both work. I REALLY need to sit down and just learn JavaScript. I hate that I know just enough to know I don't know NEARLY enough lol.
The Open Hand scandal got even more spicy. The Completionist streamer Jirard made a video response and tossed a bunch of links and documents, but apparently none of it actually addressed why donations he collected sat for 10 years (way too long to justify). He also seemed to threaten defamation suits vs. people for what amounts to pointing out publicly available records. The IRS should definitely audit.
My next update is going to amazing! There's been major additions and things I've wanted to do in previous versions that weren't possible until now. It's not ready yet, but will be soon!
made an RTP edit to try to save on work, found out I was editing the wrong tilesheet of cliffs.
It's fine... I'm fine... I'm sure fixing this won't take too long
Proud of the work done.

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