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  1. How to make it unselectable in the party menu

    Oh, that looks usable. I think it can be used in the story of riding another ship But the problem is How should I set it if I'm below level 50? When I play, the actor's level A is level 50 B is level 30 C is level 40. but when you play the game A is level 40 B is level 40 C is level 50...
  2. How to make it unselectable in the party menu

    Ah, I don't need followers behind my character. In my game, I don't use followers, I can control only the constant main character. Suppose there are characters A,B,C,D,E in a party. 0. Before explaining, I will explain the game method. My game is not a normal RPG maker that moves freely, but...
  3. How to make it unselectable in the party menu

    It's hard for me to translate and explain exactly what I want. I am using Party System (YEP). However, with this plug-in, it is possible to “enable a specific character to participate in battle”, but it is not possible to set “a specific character cannot participate in battle” on the contrary...
  4. How to make it unselectable in the party menu

    Can I accurately describe my current game situation? 1. There are over 140 actors in the game. 2. In the story during the game, the party is divided into two. ex) I have to take a boat, but there are a lot of people, so I split it into two. ex2) A character whose level is 50 or lower is...
  5. How to make it unselectable in the party menu

    I guess I misunderstood. Anyway, what I want is to prevent certain actors from participating in battle in the party menu (for actors). Actors who are not affected by the level or environmental factors mentioned above should be able to change formations normally.
  6. How to make it unselectable in the party menu

    oh I don't mind if you ignore 'it'. you can ignore that. I didn't specifically mention anything in particular.
  7. How to make it unselectable in the party menu

    Hi! During the game, I want to make it unusable in the party due to a certain number of people (low level, or being knocked down for a while in a certain quarter). However, since the number of characters in the game exceeds 140, and the conditions are flexible for each game, and the party...
  8. Can make anti regeneration?

    Hi! I'm making a game. In this game, some actors or enemies have the effect of 'automatically recovering HP every turn'. That's why some enemies or actors use a technology that gives them a state called 'Antihp regeneration'. This Anti-Reproduction is produced in the same way as images 1 and 2...
  9. RMMV Can change actor's max level in playing game?

    Oh, it seems like it would be hard to edit the variables one by one... It seems to be solved by changing the description of the actor description window to say "default maximum level". Thank you very much for your great help.
  10. RMMV Can change actor's max level in playing game?

    oh my god it work!!!! It was a long way... a long journey. Thank you so much! If I lived in the same country, I think I would have served them even a meal! Oh, one last thing. I want to display the modified maximum level value in the actor description window. Could it be written as text...
  11. RMMV Can change actor's max level in playing game?

    Ah, like this ! Oh, in the case of lowering the basic maximum level and lowering the limit... The timing of obtaining actors is all different, and setting them up one by one seems to take too much time, so I want to use it as a last resort.
  12. RMMV Can change actor's max level in playing game?

    oh I'm a little confused, so I'll check again. 1. Delete line 154. 2. Delete line 159. 3. if (levelArray.length === 0) return _Game_Actor_maxlevel.call(this); insert If so, where should I insert it? Insert both on lines 154 and 159? Or only insert on line 159 using if ?
  13. RMMV Can change actor's max level in playing game?

    Yes, to be precise, using an item triggers a common event and automatically exits the menu.
  14. RMMV Can change actor's max level in playing game?

    um... Yes, nothing has changed...
  15. RMMV Can change actor's max level in playing game?

    It says 50. Ah, the maximum level of actor 14 was not changed because the default was 50.
  16. RMMV Can change actor's max level in playing game?

    you mean developer tools console right? Yes, it looks like 14 when i look at it, but... It doesn't change in-game...
  17. RMMV Can change actor's max level in playing game?

    oh like this? well...... doesn't work... Oh, for reference, I put that plug-in at the bottom of the list and turned it on.
  18. RMMV Can change actor's max level in playing game?

    Well... it doesn't work. There is no error, but the maximum level is still the same. (T.T) edit) MaxLevel ActorSet 15 145 I've tried changing actor 145's level to 15 with this plugin, but that also doesn't work.
  19. RMMV Can change actor's max level in playing game?

    Thank you very much. I'll try it right away!
  20. RMMV Can change actor's max level in playing game?

    hmm... ok... then... MaxLevel ActorSet $gameActors.actor($gameParty._targetActorId).maxLevel()+5 $gameParty._targetActorId Can I use it like this?

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so I had two plugin that essentially overwrite each other depending on where they are in the list. so I had to edit what was overwriting one into the other and now they both work. I REALLY need to sit down and just learn JavaScript. I hate that I know just enough to know I don't know NEARLY enough lol.
The Open Hand scandal got even more spicy. The Completionist streamer Jirard made a video response and tossed a bunch of links and documents, but apparently none of it actually addressed why donations he collected sat for 10 years (way too long to justify). He also seemed to threaten defamation suits vs. people for what amounts to pointing out publicly available records. The IRS should definitely audit.
My next update is going to amazing! There's been major additions and things I've wanted to do in previous versions that weren't possible until now. It's not ready yet, but will be soon!
made an RTP edit to try to save on work, found out I was editing the wrong tilesheet of cliffs.
It's fine... I'm fine... I'm sure fixing this won't take too long
Proud of the work done.

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