I am wondering if it is possible to move the position of the battle layout menu, using Visustella's Battle Core. I have tried the different setups ranging from default, xp, and border. I really like Default and Xp layouts, but only "border" moves the menu and character data down to...
I am doing a battle test using SVActorPositionMZ, and side view battle. I am using Static Actors (I might expand later to full spritesheets, but that will be later). Everything works correctly, but I would also like to see the "weapon swing" animations that play with default actors...
Through my experimentation with MZ, I changed most of the parameters, giving them custom names mostly. At some point, I changed my Agility stat to Swiftness (which worked just fine, showing correctly in all menus). I later decided I wanted a shorter name, so went back through the...
Ok one issue figured out! The color edit itself works when I replace the default image and place it in the B slot (the star is in the corner).
The issue I am still having is how should I add my other colored roofs? When I add them in an additional image slot like D or E. They show up in the MZ...
Using Rpgmaker MZ.
Looking for some help with Tilesets. I think I am misunderstanding how they work, so feel free to let me know what I am doing wrong.
I am currently trying to set up a custom tileset, the default design is a wagon, and I have added color edits to the tiles so that...
HEROES OF NOMAD
Heroes of Nomad will take the player to the world of Nomad, a world trapped in perpetual moonlight. It is here that the player can choose a starting party of 4, from a selection of 12 Heroes. The journey will commence once the party is selected. With this party of...
Thanks everyone for the suggestions!
Turns out it was the Visustella core. Never realized that option was there :)
I simply had to turn "no tile shadows" to false.
You guys gave me more options which are always great!
I am using the Shadow Pen to make some of my tiles look darker in-game. I have used this tool in the past (in MV) without issue. But for some reason, it does not seem to be working as I intend in MZ. So clearly I am using it wrong!
You can see the screenshots attached to see how I...
Awesome, yep deleting that section worked.
I also found another workaround, FogoMaxSVBattlerPosition (made for MV) works in MZ without issue.
I am assuming I should use plugins that are made for MZ. Do issues arise later in compiling/releasing the game if some plugins are from say MV?
Having an odd problem - hopefully, an easy fix or something I am forgetting.
I recently started my game over in MZ from MV, so as I set up in MZ I am trying to get my battle system fully functional. The Battle system is almost ready, but suddenly, whenever one of my heroes attacks an...
Thanks for the reply. I think I went stunned over the holidays. Yes, the database was what I was missing. Completely forgot that the parameters can be changed there. Here I was digging through the plugins lol.
I am trying to change the default HP and MP abbreviations in battle and the main menu. I am using Visustella's core engine and all the core plugins. I have been able to change the parameter names in the ".status menu" with no problem. But in battle and the main menu, HP and MP are...
I have been experimenting/building a turn-based RPG in MV now for a while. Mostly working on my art assets and seeing how they look in-game. Of course, learning the mechanics and getting comfortable with using Rpgmaker.
I recently decided I would like to transition to MZ, mostly...
Thanks and no problem.
Here is the plugin homepage.
I read through it again, and it still seems like to me I should be able to add the image to skills, but I am not finding the right notetag to make it work for skills.
I have followed these...
Is anyone here familiar with how notetags work for Irina's rpgmakermv Actor Cutin plugin?
I can use it to make cutins work for actors, enemies, and classes. But for some reason, Skill and item notetags do not seem to work. I do know that actor notetags take priority in that plugin...
The Open Hand scandal got even more spicy. The Completionist streamer Jirard made a video response and tossed a bunch of links and documents, but apparently none of it actually addressed why donations he collected sat for 10 years (way too long to justify). He also seemed to threaten defamation suits vs. people for what amounts to pointing out publicly available records. The IRS should definitely audit.