@PheonixTX I made some guns but with a slightly bigger scale, some of them aren't tested so there might be some misalignment.
If you want to check them out, here's the link. :kaohi:
I changed the threads layout because someone convinced me that it was stupid. hahaha :kaocry:
And I will be adding immediately every gun I finish. (Like the ones I just finished - AUG, M4, Tech-9, KRISS Vector, Reminton VM)
So I won't always notify if I added new guns, cause I'm kinda...
I remade my SKS to make it less ugly and added it to the new batch.
The new batch for those who haven't figured it out yet is the next rank "Captain" :kaojoy:
These are mostly classic FPS guns that I actually tried avoiding because the other thread already had them.
but decided to make my...
Added a new batch of guns under "Lieutenant" :kaohi:
Some of these guns are made from scratch so kindly tell me if you think some are misaligned.
I really hate Machine Guns, too bulky to find the right size.
that M249 took me almost an hour to sprite. :kaosigh:
It's a good thing Machine Guns...
Take my m82 for example, it is already at the limit of the dimensions. so unless you want it to look like a chubby gun you really can't resize it much. (Using the default dimension, that is)
Well everyone has their own taste.
BTW i also remove muzzle flashes in my game so rapidfire...
I'm working on a PUBG (Player Unknown's Battlegrounds) inspired game and wanted to share the guns I made following BaconSmite's "style" in spriting. (Link to his thread here)
I tried spriting the guns I needed myself
(Even though I've never drawn in a PC before)
I suggest using Yanfly's...
I tried making some common guns in FPS games based on OP's guns
but not sure if they turned out well.
Still If someone wants it anyway I'll be happy to share to keep this thread alive. :3
If someone with actual spriting skill can edit them, I would appreciate it,
so I can use them myself.. hehe...
When my char uses "shoot normal" animation it plays below large DB enemies even though I set it to animate at "head".
If I edit animation and move it above it will affect the smaller enemies and plays way above their heads...
how do you make the game identify the DB enemy's head position.
The Open Hand scandal got even more spicy. The Completionist streamer Jirard made a video response and tossed a bunch of links and documents, but apparently none of it actually addressed why donations he collected sat for 10 years (way too long to justify). He also seemed to threaten defamation suits vs. people for what amounts to pointing out publicly available records. The IRS should definitely audit.