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  1. CSpringer205

    Event after giving an item to an enemy on accident.

    Actually, no. I didn't mention that it heals overtime, I've already had the state that recovers HP overtime. What I am mentioning is an event after accidentally giving an item to an enemy.
  2. CSpringer205

    Event after giving an item to an enemy on accident.

    While I was playtesting, I accidentally gave a power item to the enemy, now it has all the buffs, can heal and recover MP over time, and all of its negative state ailments have been removed. That accident, however, gave me an idea. I want to make an event after giving an opponent an item on...
  3. CSpringer205

    Healer hurts self when using a healing skill with an element.

    My water element is actually on 5, but it works! She didn't hurt herself! Thank you so much!
  4. CSpringer205

    Healer hurts self when using a healing skill with an element.

    I think I want different characters to heal differently from that skill. I did not know that, but yes. Otherwise, I would scrap the idea of choosing the element of a healing skill or use the Target Core plugin to have all allies but the user to be healed.
  5. CSpringer205

    Healer hurts self when using a healing skill with an element.

    Hello, so I believe I made a bit of a mistake while I was playtesting. The blue girl (Back row in the middle) is a water elemental; her purpose is to be in the back healing her friends. The healing skill's element is set to water, and when I did a water heal-all skill, the healer got hurt by her...
  6. CSpringer205

    RMMV Element Core: The differences between amplifying and magnifying elements

    I didn't know there was another thread that existed, but thank you.
  7. CSpringer205

    RMMV Element Core: The differences between amplifying and magnifying elements

    So, I was looking at the notetags, and I was confused about amplifying and magnifying the damage using the Element Core plugin. Are they the same or are they different?
  8. CSpringer205

    8-Actor Party Home Position

    I see. Thank you for your advice.
  9. CSpringer205

    8-Actor Party Home Position

    This is in the battle.
  10. CSpringer205

    8-Actor Party Home Position

    What I am trying to do is lower the whole party's position.
  11. CSpringer205

    8-Actor Party Home Position

    I am trying to figure how can I move the whole party using the home positions from Yanfly's Battle Engine Core. The one thing I'm confused about is the home position formula. If it's a high number, does it mean the party's Y home position goes higher? This is the formula code I came up with...
  12. CSpringer205

    I've created an 8-actor party and seperated them in 3 rows, but I don't know how to move them

    Conjuring the actor's Y-placement is a good one. Thank you.
  13. CSpringer205

    I've created an 8-actor party and seperated them in 3 rows, but I don't know how to move them

    I am reaching out to seek guidance regarding an implementation in one of my RPG games. Specifically, I have incorporated a Party System and Row Formations plugins with clear-cut roles. However, I am currently seeking advice on how to bring the team closer to the ground. If it is not too much...
  14. CSpringer205

    About the actors leaving the party and rejoining...

    I am curious about one thing about an actor leaving and rejoining the party. When an actor leaves and then rejoins the party at a later time, will their current level and equipment be carried over?
  15. CSpringer205

    Else Branch plays instead of randomized Variable on a Common Event

    So, I was creating a skill called 'Pillage' that steals a random item from the actors without fail. Steal as in subtracting an item from you. The variables are set to single and random. The Else Branch has a different dialogue that says you don't have any items for the enemy to steal. However...
  16. CSpringer205

    Announcement ReStaff July 2018

    I wonder how we can use a character over the template, so they can have "cooking related" poses. Just curious.
  17. CSpringer205

    RMMV I have a problem that I am trying to fix.

    I found the problem. It turns out I've set Game_Party.prototype.maxBattleMembers to a high amount from rpg_objects. I was curious about having a lot of party members. Thanks for trying your best, but I have found the problem and fixed it myself

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so I had two plugin that essentially overwrite each other depending on where they are in the list. so I had to edit what was overwriting one into the other and now they both work. I REALLY need to sit down and just learn JavaScript. I hate that I know just enough to know I don't know NEARLY enough lol.
The Open Hand scandal got even more spicy. The Completionist streamer Jirard made a video response and tossed a bunch of links and documents, but apparently none of it actually addressed why donations he collected sat for 10 years (way too long to justify). He also seemed to threaten defamation suits vs. people for what amounts to pointing out publicly available records. The IRS should definitely audit.
My next update is going to amazing! There's been major additions and things I've wanted to do in previous versions that weren't possible until now. It's not ready yet, but will be soon!
made an RTP edit to try to save on work, found out I was editing the wrong tilesheet of cliffs.
It's fine... I'm fine... I'm sure fixing this won't take too long
Proud of the work done.

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