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  1. 41728280

    RMMV State expires immediately after use

    yanfly has two similar tips, hope to help you :) Kyrie Eleison Bubble Wrap
  2. 41728280

    SRPG Engine MV - Plugins for creating Tactical Battle System

    Hello everyone:) I'm still learning to use it slowly, great plug-in, thank you all for your creation! Hope that there will be more expansions in the future, For example, the grid of the battlefield, the rounded corners of the highlight grid, and the symbol of friend or foe:wub
  3. 41728280

    RMMZ [Need Feedback] EST - Phone Menu Engine

    I did ignore certain game types. Maybe add some functions that can customize the picture. For example, when selecting the command, different character images will be displayed according to the command. These types of games pay more attention to the character image and parallax. Might be better
  4. 41728280

    Repositioning a sideview actor's default position before/during battle?

    Use script SceneManager._scene._spriteset._actorSprites[a].setHome(x, y) such as SceneManager._scene._spriteset._actorSprites[0].setHome(300, 150) Or try this plugin Battle Formation
  5. 41728280

    RMMV Rookie Hero

    Played for a while, really great game, I always like pixel style. The map is beautifully drawn, and the music makes people feel relaxed and happy!
  6. 41728280

    OcRam - Lights plugin (for MV)

    Thanks for your fix, the archive can now be read correctly:thumbsup-left:
  7. 41728280

    RMMV Encountered Error While Using SumRndmDde's Summon Core And Summon Battler Images Plugins With Yanfly's Plugins in RPG Maker MV.

    They can be used together, I have been using them, but there are some restrictions.
  8. 41728280

    [TAB] The Tall Adult Body Generator Project (V0.9 Beta released)

    Excellent work and sharing, I really hope to generate SV side view battle images
  9. 41728280

    RMMZ [Need Feedback] EST - Phone Menu Engine

    I want to be honest. The application range is too low, maybe only suitable for single-role games. Moreover, now everyone is thinking that through fewer operations, you can learn more about the needs of information. Under normal conditions, you only need to press a key to open the main menu, and...
  10. 41728280

    OcRam - Lights plugin (for MV)

    I am using 1.6.1 And it's experimented in your demo. As long as maxBattleMembers exceeds 4 At night, use the plug-in command light_followers 5 150 #ffeeaa88 to turn on the lights of all followers. And save the game at this time. Then read this archive, an error will occur. In addition, I did not...
  11. 41728280

    Battle Condition, Enemy appears after an enemy has the Knockout Condition

    Try HIME's plugin? End Phase Triggers MV
  12. 41728280

    [RMMV] Choice window in the wrong place at the right time

    Eliaquim has such a plugin, I don’t know if it’s what you want Eli Move Choices
  13. 41728280

    RMMV Yanfly Action Sequence - Random Targets

    Write the complete sequence, leave blank if not needed <setup action> </setup action> <whole action> </whole action> <target action> </target action> <follow action> </follow action> <finish action> </finish action>
  14. 41728280

    RMMV Yanfly Action Sequence - Random Targets

    Write the sequence in <whole action> action </whole action>
  15. 41728280

    Using skill to gain EXP

    Use script Specific actor $gameActors.actor(id).gainExp(n); Actor selected in the menu $gameParty.targetActor().gainExp(n);
  16. 41728280

    Pre Battle Buffs

    It's easy to use Yanfly's instant release plug-in, maybe it should be balanced with the skill cooling plug-in. The only difference is whether the release of the buff is in the battle scene or the map scene.
  17. 41728280

    RMMV !!! Small Request: Adding X-Params and S-Params to the In-Battle Status Window

    It's a pity that I don't understand code. Hope someone can help us:kaodes:
  18. 41728280

    RMMV YEP Action Sequence: Test critical before attack?

    I think it is possible to create this effect using the global automatic passive state, Because I used it to create a damage effect based on the ratio of weather influence elements
  19. 41728280

    Plugin - Perfect Battlers Alignment in battle

    @caethyril Yes, it works! You helped me again, thank you caethyril! ^_^
  20. 41728280

    Plugin - Perfect Battlers Alignment in battle

    @caethyril Can it be set to a straight line alignment? I really don't like slash alignment. Any enemy alignment plugins I find are aligned diagonally. How to align like this in battle

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so I had two plugin that essentially overwrite each other depending on where they are in the list. so I had to edit what was overwriting one into the other and now they both work. I REALLY need to sit down and just learn JavaScript. I hate that I know just enough to know I don't know NEARLY enough lol.
The Open Hand scandal got even more spicy. The Completionist streamer Jirard made a video response and tossed a bunch of links and documents, but apparently none of it actually addressed why donations he collected sat for 10 years (way too long to justify). He also seemed to threaten defamation suits vs. people for what amounts to pointing out publicly available records. The IRS should definitely audit.
My next update is going to amazing! There's been major additions and things I've wanted to do in previous versions that weren't possible until now. It's not ready yet, but will be soon!
made an RTP edit to try to save on work, found out I was editing the wrong tilesheet of cliffs.
It's fine... I'm fine... I'm sure fixing this won't take too long
Proud of the work done.

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