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  1. EliteFerrex

    Disable Access to Items

    Unfortunately, for whatever reason I can't seem to get ItemCore to work properly, otherwise I'd do exactly that. I may have to try it after all.
  2. EliteFerrex

    Disable Access to Items

    Hello, everyone. I'm looking to find a way to disable access to using items during specific battles, either by applying a State to a character, or by temporarily disabling access to the command, or temporarily removing all items from the player's inventory, or however it has to be done. I've...
  3. EliteFerrex

    [YEP] Yanfly Engine Plugins

    I will attempt to do so again, thank you. [Update] I have once again installed the 1.5.0 update from the patch's .exe file, copied the files from NewData to my project, but I am still receiving the same errors. Perhaps I am doing something incorrectly without knowing? I have: 1) Installed...
  4. EliteFerrex

    [YEP] Yanfly Engine Plugins

    NOTE: This report is being made as a possible conflict between ItemCore & rpg_windows.js, and ItemSynthesis & rpg_managers.js. I have already updated to RPG Maker v1.5.0, copied the rpg_words.js files, the libs folder, and index.htm to the project, as per the official update instructions...
  5. EliteFerrex

    Android Deployment Issues

    Alright, I know there are a plethora of threads about this already with various issues, but I'm going to post mine in hopes that someone might be able to help. I followed the instructions on https://rpgmakermv.co/threads/guide-on-exporting-your-game-to-android.3977/, and had all of the...
  6. EliteFerrex

    Battle BGM/Battleback Problems

    Thank you so much for the detailed reply. I'll look into this today! 
  7. EliteFerrex

    Battle BGM/Battleback Problems

    Hello, everyone. I'm having difficulty trying to make sure my battle BGMs and Battle Backs work correctly once the player has access to the Ship, because I don't want the wrong Battle Back or BGM playing in the wrong area of the world map. Before the player had the Ship, I simply controlled...
  8. EliteFerrex

    [YEP] Yanfly Engine Plugins

    Hello again, Yanfly! Thank you SO MUCH for the Aura Effects plugin! I've been waiting to make a character that's centered around Auras for months now, and your plugin literally made everything I wanted to do a complete breeze. Thank you, thank you, thank you! I really appreciate all the hard...
  9. EliteFerrex

    RPG Maker MV Saves Keep Disappearing, Help!

    I just had this same bug happen in version 1.2.0. I used a Script that was reading player location info, and it seems it corrupted my gamesave, and the save file completely disappeared without a trace.
  10. EliteFerrex

    Directional Facing Enemy Challenge (SOLVED)

    Never mind, I found another post on here that game me the information I needed. I just needed to enter Script $gameMap.regionId($gamePlayer.x, $gamePlayer.y) === n where n = the Region ID of that particular square. Apparently I ened to improve my familiarity with Script commands. Thank you...
  11. EliteFerrex

    Directional Facing Enemy Challenge (SOLVED)

    I'm not sure what you mean by a Conditional Branch with Player place. How do I check for that?
  12. EliteFerrex

    Directional Facing Enemy Challenge (SOLVED)

    Oh wait, so basically, just have two conditional branches to see if the Orc is facing that direction, and if the player is currently on that square using Region ID? That might work. o.o
  13. EliteFerrex

    Directional Facing Enemy Challenge (SOLVED)

    I ended up using a different challenge thing instead. But, I'll post the event that I had put together anyway. This is the Orc's event. This is a sample spaces' event. (The other event page is empty for when the Orc is not facing that way.) The other event is the same formula, just with...
  14. EliteFerrex

    Directional Facing Enemy Challenge (SOLVED)

    Parallel will make the event automatically run itself constantly, including the animations and everything. I tried that one, too. :c
  15. EliteFerrex

    Directional Facing Enemy Challenge (SOLVED)

    Won't that effectively do the same thing, though? If I check the Orc's direction when the player first steps on the platform, I'm sure it would work. But what about when the player is already there and he turns to face them again? The event that he/she is standing on won't automatically...
  16. EliteFerrex

    Directional Facing Enemy Challenge (SOLVED)

    I have a question about trying to make a little challenge for a room in a dungeon. I have an orc who sits in the middle of the room, looking up and down, trying to spot the player as he/she hops by. (See image below) If the player is standing on the spaces above or below the Orc when he...
  17. EliteFerrex

    Passive BATTLE-ONLY States

    That solved it! Thank you very much!
  18. EliteFerrex

    [YEP] Yanfly Engine Plugins

    https://gyazo.com/2456d3dda26edf8094a2aa8ec275091f Unfortunately, it still has his HP decreasing outside of battle. Not sure why, sadly. :c
  19. EliteFerrex

    [YEP] Yanfly Engine Plugins

    Hi again, Yanfly. Thank you again for your help before with the reflection fix in the BattleCore plugin. I'm currently using AutoPassiveStates to give a weapon a -3% HP Regen stat, but I only want it to affect the wielder during battle. I tried checking the "Remove at Battle End" option, but...
  20. EliteFerrex

    Passive BATTLE-ONLY States

    Hello, everyone. I had a question regarding making a weapon that has a passive HP degeneration percentage, but only inside of battle. By default, if I give the weapon a passive -3% HP Regeneration, it affects the wielder both in and outside of battle (not what I want). Using the YEP...

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