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  1. Dacuna

    How to make bosses immune to an instant death skill?

    Yeah, that could work. Thanks for the tip, but I'll still keep this open for a bit in case somebody offers an alternative. :)
  2. Dacuna

    How to make bosses immune to an instant death skill?

    Thanks, I appreciate any help. I'm afraid just the "Abort Battle" event command just doesn't cut it for me... I gotta have that sweet Boss Collapse effect.
  3. Dacuna

    How to make bosses immune to an instant death skill?

    Yup, I know that, but I was wondering how you could make enemies resistant to instant death without becoming immortal? I researched other topics and they said to just make their State Rate for "Knockout" 0%,  but it doesn't work for me...
  4. Dacuna

    How to make bosses immune to an instant death skill?

    So I've made a skill that has a 1000% chance of causing the Death (Knockout) state, but of course I don't want it to work on certain enemies such as bosses and special monsters. I've tried setting the State Rate (not State Resist) of those certain enemies to 0% like I've heard other people...
  5. Dacuna

    Are all of Moghunter's graphics taken from somewhere?

    Well, shoot. I guess I'll have to brush up on my terrible drawing skills.
  6. Dacuna

    Encounters While Moving

    Nevermind, I got help thanks to the kindness of @mrcopra. :)
  7. Dacuna

    Are all of Moghunter's graphics taken from somewhere?

    I was trying out some of Moghunter's plugins, and I liked the Chain Commands one since it added to the intensity of the battle. However, most of Moghunter's plugins are based heavily on graphics, and his graphics in particular. Does anyone know if his graphics free to use for commercial...
  8. Dacuna

    Does anyone else have this graphical error with Animated Sideview Enemies?

    Hmm, okay, do you know of a quick fix within the plugin or something?
  9. Dacuna

    Does anyone else have this graphical error with Animated Sideview Enemies?

    All righty, my report is up for viewing here.
  10. Dacuna

    [YEP] Yanfly Engine Plugins

    Plugin Name: Animated Sideview Enemies Bug Explanation: This isn't an actual "bug", per say, but whenever the breathing effect occurs in enemies, a little annoying black line shows up, as shown below. It happens one to thrice every breathing cycle and only for a split second. I suppose...
  11. Dacuna

    Does anyone else have this graphical error with Animated Sideview Enemies?

    Yup, except it happens with enemies in the sv_enemies folder, I'm not sure about the sv_actors folder. If you're getting the same problem, maybe I should tell Yanfly about the clipping...
  12. Dacuna

    Does anyone else have this graphical error with Animated Sideview Enemies?

    I haven't touched IconSet or any of the RTP enemies, this glitch happens on a completely new project... Edit: And on at least 3 different enemy graphics. Also, the black line in the picture above is actually done in a image editor program because it's extremely hard to screencap something...
  13. Dacuna

    Does anyone else have this graphical error with Animated Sideview Enemies?

    Hello everyone, I don't know if it's just me, but whenever I use Yanfly's Animated Sideview Enemies plugin and make the enemies breathe, the black line circled in the picture below appears. It appears maybe once or thrice every breathing cycle for a split second, but it's really...
  14. Dacuna

    Encounters While Moving

    I'm looking more for a plugin that allows random encounters while scripted movement is being set, while Yanfly's On Map Encounters plugin is to show enemies on the field. For instance, if I were to make an event that made the player Move Down 12 times, then I want to be able to encounter...
  15. Dacuna

    Encounters While Moving

    Bump.
  16. Dacuna

    Inevitable request for 5 party members incoming!

    Woo, thanks! It does exactly what I want it to. :D If the option to do this can be changed within the main JavaScript files, I wonder why they didn't add it into the database...
  17. Dacuna

    Inevitable request for 5 party members incoming!

    Meh... all righty then. ¯\_(ツ)_/¯ Thanks for the help anyways!
  18. Dacuna

    Inevitable request for 5 party members incoming!

    Eh, I did, but they're all for the sideview battle screen, I actually meant for the Esc menu:
  19. Dacuna

    Inevitable request for 5 party members incoming!

    Yeeesss, it works! :D I guess I didn't search hard enough... On another note, is there a way to display all 5 actors at once on the menu screen, instead of having to scroll down to the fifth member? If not, that's fine, the player will just have to deal with it. :P
  20. Dacuna

    Inevitable request for 5 party members incoming!

    I'm sure many people would like a plugin that allows more than 4 actors to appear on the menu screen and the sideview battle system, but I'm surprised one hasn't been made yet like Yanfly's Ace Core Engine in RPG Maker VX Ace. It may be harder this time around because of the sideview battle...

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