Thanks, I appreciate any help.
I'm afraid just the "Abort Battle" event command just doesn't cut it for me...
I gotta have that sweet Boss Collapse effect.
Yup, I know that, but I was wondering how you could make enemies resistant to instant death without becoming immortal?
I researched other topics and they said to just make their State Rate for "Knockout" 0%, but it doesn't work for me...
So I've made a skill that has a 1000% chance of causing the Death (Knockout) state, but of course I don't want it to work on certain enemies such as bosses and special monsters.
I've tried setting the State Rate (not State Resist) of those certain enemies to 0% like I've heard other people...
I was trying out some of Moghunter's plugins, and I liked the Chain Commands one since it added to the intensity of the battle.
However, most of Moghunter's plugins are based heavily on graphics, and his graphics in particular.
Does anyone know if his graphics free to use for commercial...
Plugin Name: Animated Sideview Enemies
Bug Explanation: This isn't an actual "bug", per say, but whenever the breathing effect occurs in enemies, a little annoying black line shows up, as shown below.
It happens one to thrice every breathing cycle and only for a split second.
I suppose...
Yup, except it happens with enemies in the sv_enemies folder, I'm not sure about the sv_actors folder.
If you're getting the same problem, maybe I should tell Yanfly about the clipping...
I haven't touched IconSet or any of the RTP enemies, this glitch happens on a completely new project...
Edit: And on at least 3 different enemy graphics.
Also, the black line in the picture above is actually done in a image editor program because it's extremely hard to screencap something...
Hello everyone,
I don't know if it's just me, but whenever I use Yanfly's Animated Sideview Enemies plugin and make the enemies breathe, the black line circled in the picture below appears.
It appears maybe once or thrice every breathing cycle for a split second, but it's really...
I'm looking more for a plugin that allows random encounters while scripted movement is being set, while Yanfly's On Map Encounters plugin is to show enemies on the field.
For instance, if I were to make an event that made the player Move Down 12 times, then I want to be able to encounter...
Woo, thanks!
It does exactly what I want it to. :D
If the option to do this can be changed within the main JavaScript files, I wonder why they didn't add it into the database...
Yeeesss, it works! :D
I guess I didn't search hard enough...
On another note, is there a way to display all 5 actors at once on the menu screen, instead of having to scroll down to the fifth member?
If not, that's fine, the player will just have to deal with it. :P
I'm sure many people would like a plugin that allows more than 4 actors to appear on the menu screen and the sideview battle system, but I'm surprised one hasn't been made yet like Yanfly's Ace Core Engine in RPG Maker VX Ace.
It may be harder this time around because of the sideview battle...
The flaming skeleton visited me in my dreams again. He demands the game be finished soon. I don't like the flaming skeleton. He took my cranberry juice. He doesnt even have a stomach it just spilled all over the floor.
My Game Jam entry is a bunch of mini games wrapped within an epic story that will rival the deepest plots of the earliest CRPGs! As a small spoiler, here is one example of a game you will be able to play. Anyone want to try Brat, Krampus, Santa?
so I had two plugin that essentially overwrite each other depending on where they are in the list. so I had to edit what was overwriting one into the other and now they both work. I REALLY need to sit down and just learn JavaScript. I hate that I know just enough to know I don't know NEARLY enough lol.
The Open Hand scandal got even more spicy. The Completionist streamer Jirard made a video response and tossed a bunch of links and documents, but apparently none of it actually addressed why donations he collected sat for 10 years (way too long to justify). He also seemed to threaten defamation suits vs. people for what amounts to pointing out publicly available records. The IRS should definitely audit.
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