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  1. Gravemaster

    Neon Black Effect Boxes Compatibility with Recipes by Vlue

    (I am including both scripts in this post because both have been modified.) Can we make it so that pressing "Shift" would display the item effects box in the crafting menus (and recipe viewer from the Main Menu) like it would in other windows? Any scripts requested are used for my Broken...
  2. Gravemaster

    Basic Quest System

    I'm the one that should be thanking you. Thanks to you the game has been in a proper running state instead of being a buggy mess. (I mean, it's still a buggy mess, but the other bugs I can fix).
  3. Gravemaster

    Basic Quest System

    Ok, the displaying part of the rewards now works, thanks. Any idea what to do about the display heights?
  4. Gravemaster

    Basic Quest System

    Hey, Ronin. In that same test file (https://drive.google.com/drive/folders/10ODj0Vq5pkzmFinWwC_xKCjeNdAMYScP) can you take a look at the quest system's log display (test it with a quest or two)? The heights are all messed-up. I've been trying to fix it on my own, but it's giving me a headache...
  5. Gravemaster

    [SOLVED]Main Menu Space Problem - Calling Various Scripts from One Button?

    Ok, thanks for the suggestion. Just implemented it. How do I go about including Save & Load in it so I can remove them from the menu?
  6. Gravemaster

    [SOLVED]Main Menu Space Problem - Calling Various Scripts from One Button?

    So... My Main Menu looks like this, because of all the scripts I have installed, space is tight. I want to (using the code found here) add a display of exactly 1 variable to the main menu, similar to the gold display. The code works, but because it enlarges the gold box, it is hidden beneath...
  7. Gravemaster

    Yazik Shop Upgrade

    Oh, thanks. Didn't know it could have consequences like that.
  8. Gravemaster

    Yazik Shop Upgrade

    Hey Ronin, the skillshop is acting up again, not working properly for some party members besides the MC. At the moment, it is for the character Azar that there are problems (line 113), with the skills that can be purchased not aligning with their icons. The player reports are saying that...
  9. Gravemaster

    Basic Quest System

    Thanks, I finally managed to fix it.
  10. Gravemaster

    Basic Quest System

    I want the custom text option in the reward part as well, not just the quest description.
  11. Gravemaster

    Basic Quest System

    @Roninator can I ask for one more change? What must I do to have custom text as a reward description? For example if finishing a quest improves reputation with a faction or something like that.
  12. Gravemaster

    Yazik Shop Upgrade

    Thanks, everything works now. Good job.
  13. Gravemaster

    Yazik Shop Upgrade

    You were right, first option works. Second option remains disabled to me (as in, I cannot acquire it from the shop, and it is greyed out).
  14. Gravemaster

    Yazik Shop Upgrade

    Nice, will test it in a bit, thank you. It isn't working. I tried the following codes for ATK boost: [3, 1, :stat, "ATK +30", 25, 30, false, 30, 0], [3, 1, :stat, "ATK +15 (repeatable)", 25, 15, true, 15, 0] The first one can be acquired but does nothing, the second one cannot be acquired at all.
  15. Gravemaster

    Yazik Shop Upgrade

    I can just have it as different "purchases", no need to make it the same item in the shop. I think it would be easier to program to just remove the purchase limit through a "true/false" at the end or something (preferably only checking if it's set to true so I don't have to include unnecessary...
  16. Gravemaster

    Yazik Shop Upgrade

    Hey Ronin (or whoever else is watching), can I ask for one last change to the script? Strictly for the stat increases (not the variables) I want an option for both one-time purchases and unlimited purchases (if it's impossible to have both, then at least the second). Basically I want to let...
  17. Gravemaster

    Basic Quest System

    Awesome, it worked, thanks.
  18. Gravemaster

    Basic Quest System

    Might as well necro-post instead of making a new thread again. The quest system does not keep progress when the player closes the game. An objective might be at 1/1 upon saving and closing the game, but when the player opens it up again, it's at 0/1. It's confusing my players a lot, and...

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