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  1. Koi

    Removing item from inventory based on variable?

    Thank you so much! I actually already created a suitable event for what I needed, took me like 6 hours and it is functional so I'm content with it. But this will definitely be useful in any future games I make! What do you mean MV "stigma"?
  2. Koi

    Removing item from inventory based on variable?

    I'm always nervous it'll do something weird to my game, like something will suddenly be incompatible.
  3. Koi

    Removing item from inventory based on variable?

    Maybe we're using different versions of RMVXA? Because my script box is not at all that width. But yes it works now thank you so much!
  4. Koi

    Removing item from inventory based on variable?

    I pasted the script in directly as you had written it for me. The program automatically split it into two lines. The box for the script input is too small.
  5. Koi

    Removing item from inventory based on variable?

    Woooow I'm dense. Anyway, I tried to implement it but it gave me an error message and crashed the game whenever I tried to add an ingredient. Here's where I added it in, right after the prompt to pick an item. But as soon as any item is picked, the game shows this:
  6. Koi

    Removing item from inventory based on variable?

    I'm sorry, I was sure I had posted this in script requests already. Thank you! Do you have any advice as to how to implement it? What does the 53 refer to? After all these years scripts of any kind are still very confusing to me.
  7. Koi

    Game freezes when trying to close event

    I wanted each page to be a specific image that I drew, not just something that displays text but rather something I could shift around and add details to like ink blots, blood and water stains. So I know I needed to use the show/erase pictures for that. I'm not sure if what you're saying would...
  8. Koi

    Removing item from inventory based on variable?

    I'm creating a potion making system in my game confined to a single event tile. It's going to allow the player to select anything from key items to add into the cauldron, whether or not it's the correct one in the correct order to make a specific potion. I'm using Select Key Items for this with...
  9. Koi

    Game freezes when trying to close event

    Isabella Ava was right there must have been something wrong with the switch, because I literally just changed that switch to 353 and it works just fine. Tested it forward and back every possible option, it works just like I want it to. Well I was doing something wrong, using a switch that was...
  10. Koi

    Game freezes when trying to close event

    After hours and hours and hours of trying to get this darn book paging event to work, it works perfectly except that when the entire event is over and it gets to either "erase event," "exit event processing" or "jump to label: close book", the entire game completely freezes. The "close book"...
  11. Koi

    Need help with comment event input.triggers

    I didn't know their scripts were seen as incompatible. I've only ever seen one glitch in my game that was completely unsolvable, so I just redid the scene. I'm gonna try this in a new project file without any of these scripts and see what happens. The only other thing I can think to do after...
  12. Koi

    Choices box moved to bottom of screen?

    Whoops, I should have already known that... sorry, I haven't been on these forums in a few months.
  13. Koi

    Need help with comment event input.triggers

    I have 39 user scripts... Honestly at this point choices might be the only way to do this because scouring through each one of these (some are a couple lines long, but still) is probably not even worth the trouble...
  14. Koi

    Choices box moved to bottom of screen?

    I was wondering if it were possible to create a script where if there was no text box, choices would be at the bottom of the screen. Example: Then without the text box: (Obviously I just photoshopped these) Thank you very much for your time.
  15. Koi

    Need help with comment event input.triggers

    I know this is a stupid question... where do I find the plug-in manager?
  16. Koi

    Need help with comment event input.triggers

    Does that mean that whenever this ends up working, if someone holds down the left or right button it'll just flip through the pages extremely fast? I'd rather it just be one page at a time so they wouldn't accidentally miss something Removed the wait, no difference. When I remove the loop...
  17. Koi

    Need help with comment event input.triggers

    It did not :c I actually didn't know about the button prompt... I have no idea how I didn't since it's right above the script box, and for that matter I have no idea why the person who suggested the script feature for previous puzzles of mine they didn't just tell me to use the button thing...
  18. Koi

    Need help with comment event input.triggers

    Bump? I've been trying to look up tutorials on loops and break loops but whenever I think I've done it right, it just doesn't work. I'm missing something.
  19. Koi

    Need help with comment event input.triggers

    How should I set up the loop and break loop with what I already have? And it is true that I hadn't set up a "close book" action into the contents yet, I was trying to first see if the page turning would work. EDIT: I'm obviously doing something wrong. With this, all it does now is activates...
  20. Koi

    Need help with comment event input.triggers

    This is a common event that's called when you use the notebook item. (I've been doing art for the game for so long it's obvious I haven't been using the actual program for a while).

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