Play, rate, & review here! --> https://cormorant42.itch.io/pixel-mural-rpg-2k2d
Is that everything? I guess the mods will let me know if I missed anything
Thanks, & cya later
I think in that case it probably means you don't need a lengthy tutorial at all, probably just some quick text boxes (1-2 lines max per box, I'd say) explaining how to navigate the menus & how the combat system works. If it's standard, then players will most likely have an idea of how it works...
I usually try to avoid info dumps as a tutorial method, and instead focus on giving the player a safe-ish situation where they can learn a new mechanic. I'll usually have an autorun event governing the tutorial area, so it's mostly scripted except for the player's actions.
1. Quxios's suite of plugins, particularly QPlus, QTouch, QInput, and QMovement.
2. SumRndmDde's suite of plugins, particularly SRD_GameUpgrade, SRD_WindowUpgrade, SRD_TitleCommandCustomizer, SRD_TitlePictureImages, SRD_PluginComVariables, SRD_SuperToolsEngine and SRD_HudMaker.
3. Yanfly's...
It would work if the global variable was an array of all save files that had opened the chest, that way when a new save file opens it it just gets added to the array and that save file can no longer open it. Wham bam alacazam, problem solved.
I think this is the way I want to go, as I've already set up the collision tile data in TileD & exported it as both a JSON and XML. Which one do I use & which folder does it go in? I haven't been able to find altimit's API for the plugin which is making this so much harder than it needs to be
Yeah, I found that out the hard way a while ago. Luckily I had a backup of the map & was able to restore it completely in about three keystrokes, I'm 100% backing up everything lol
Normally I'd say I have no idea.
However I was looking at this plugin literally thirty seconds before I saw your post, and I think it's exactly what you need:
https://forums.rpgmakerweb.com/index.php?threads/battle-background-filters.99279/
Honestly I haven't come across anything like that in JS, but if I were to hazard a guess I'd say that it's a form of custom encryption / data theft prevention to keep people from stealing code and passing it off as their own. Your assumption is partially right, as some of the code in the first...
Copy and paste this code into a "script" event:
(function() {
let itemMax = $gameVariables.value(REPLACE_Y);
for (itemMin = $gameVariables.value(REPLACE_X); itemMin <= itemMax; itemMin++) {
$gameParty.gainItem($dataItems[itemMin], -99);
};
}) ();
Change "REPLACE_Y" to the...
I don't mind the existence of paid resources. If anything, allowing creators to charge for their work almost always results in higher quality, since at that point they're competing with other artists for your interest. That being said, I understand how having to pay for resources is not a viable...
I recommend either Notepad++ or Sublime Text.
Basically what you're looking at is minified javascript. Say I have the following code:
if (thisvar == thatvar) {
for (i = 0; i < 30; i++) {
let j = i + myFunction.method();
console.log('The result is ' + j + '!');
}...
Oh, the trying to tackle it wasn't the stupid part. The stupid part was that I only skimmed through the documentation and missed something that would have saved me a bunch of time lol.
What you're looking for is a "Global variables / switches" plugin that makes it so some variables and switches retain their set value regardless of save files. That way, chests that use global switches to determine whether or not they are open will *always* be open, even if the player reloads a...
Actually it's 256x256, but that's just the limit that's imposed in the editor. You can easily get around it by closing your project and editing the Map00x.JSON file, and then it will show up in the editor as whatever size you chose.
Thanks! I just looked at the plugin parameters, and it seems...
Yup. Character images are stored in YourProjectName/img/characters as well as YourProjectName/img/sv_actors. The faces are in /img/faces. Just open it up in your favorite image editor and have a go!
The flaming skeleton visited me in my dreams again. He demands the game be finished soon. I don't like the flaming skeleton. He took my cranberry juice. He doesnt even have a stomach it just spilled all over the floor.
My Game Jam entry is a bunch of mini games wrapped within an epic story that will rival the deepest plots of the earliest CRPGs! As a small spoiler, here is one example of a game you will be able to play. Anyone want to try Brat, Krampus, Santa?
so I had two plugin that essentially overwrite each other depending on where they are in the list. so I had to edit what was overwriting one into the other and now they both work. I REALLY need to sit down and just learn JavaScript. I hate that I know just enough to know I don't know NEARLY enough lol.
The Open Hand scandal got even more spicy. The Completionist streamer Jirard made a video response and tossed a bunch of links and documents, but apparently none of it actually addressed why donations he collected sat for 10 years (way too long to justify). He also seemed to threaten defamation suits vs. people for what amounts to pointing out publicly available records. The IRS should definitely audit.
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