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  1. Cormorant42

    RMMV Pixel Mural RPG 2k2d

    Play, rate, & review here! --> Is that everything? I guess the mods will let me know if I missed anything Thanks, & cya later
  2. Cormorant42

    Tutorials - How to do?

    I think in that case it probably means you don't need a lengthy tutorial at all, probably just some quick text boxes (1-2 lines max per box, I'd say) explaining how to navigate the menus & how the combat system works. If it's standard, then players will most likely have an idea of how it works...
  3. Cormorant42

    Tutorials - How to do?

    I usually try to avoid info dumps as a tutorial method, and instead focus on giving the player a safe-ish situation where they can learn a new mechanic. I'll usually have an autorun event governing the tutorial area, so it's mostly scripted except for the player's actions.
  4. Cormorant42

    Are there any "must-have" plugins for RPG Maker MV?

    1. Quxios's suite of plugins, particularly QPlus, QTouch, QInput, and QMovement. 2. SumRndmDde's suite of plugins, particularly SRD_GameUpgrade, SRD_WindowUpgrade, SRD_TitleCommandCustomizer, SRD_TitlePictureImages, SRD_PluginComVariables, SRD_SuperToolsEngine and SRD_HudMaker. 3. Yanfly's...
  5. Cormorant42

    Quicker (auto)save times to prevent exploit

    It would work if the global variable was an array of all save files that had opened the chest, that way when a new save file opens it it just gets added to the array and that save file can no longer open it. Wham bam alacazam, problem solved.
  6. Cormorant42

    How to remove 99 of a range of items?

    Yeah, it's super handy. Especially whenever I jump back into rmmv after a couple months & have forgotten the functions and methods lol
  7. Cormorant42

    Troubles with Olivia OTB

    Not sure anyone's been trying...?
  8. Cormorant42

    Am I missing something or are custom tile colliders impossible?

    I think this is the way I want to go, as I've already set up the collision tile data in TileD & exported it as both a JSON and XML. Which one do I use & which folder does it go in? I haven't been able to find altimit's API for the plugin which is making this so much harder than it needs to be
  9. Cormorant42

    How to remove 99 of a range of items?

    Thanks, didn't know that! (i had just checked archaeia's master script call list for how to remove items.) I'll update the code, i guess?
  10. Cormorant42

    Am I missing something or are custom tile colliders impossible?

    Yeah, I found that out the hard way a while ago. Luckily I had a backup of the map & was able to restore it completely in about three keystrokes, I'm 100% backing up everything lol
  11. Cormorant42

    How to make a wavy battle back Hylics, Earthbound style?

    Normally I'd say I have no idea. However I was looking at this plugin literally thirty seconds before I saw your post, and I think it's exactly what you need:
  12. Cormorant42

    Troubles with Olivia OTB

    Honestly I haven't come across anything like that in JS, but if I were to hazard a guess I'd say that it's a form of custom encryption / data theft prevention to keep people from stealing code and passing it off as their own. Your assumption is partially right, as some of the code in the first...
  13. Cormorant42

    How to remove 99 of a range of items?

    Copy and paste this code into a "script" event: (function() { let itemMax = $gameVariables.value(REPLACE_Y); for (itemMin = $gameVariables.value(REPLACE_X); itemMin <= itemMax; itemMin++) { $gameParty.gainItem($dataItems[itemMin], -99); }; }) (); Change "REPLACE_Y" to the...
  14. Cormorant42

    What's your take on free vs paid RM resources?

    I don't mind the existence of paid resources. If anything, allowing creators to charge for their work almost always results in higher quality, since at that point they're competing with other artists for your interest. That being said, I understand how having to pay for resources is not a viable...
  15. Cormorant42

    Troubles with Olivia OTB

    I recommend either Notepad++ or Sublime Text. Basically what you're looking at is minified javascript. Say I have the following code: if (thisvar == thatvar) { for (i = 0; i < 30; i++) { let j = i + myFunction.method(); console.log('The result is ' + j + '!'); }...
  16. Cormorant42

    Play animation in front of player relative to direction (Map)

    Oh, the trying to tackle it wasn't the stupid part. The stupid part was that I only skimmed through the documentation and missed something that would have saved me a bunch of time lol.
  17. Cormorant42

    Quicker (auto)save times to prevent exploit

    What you're looking for is a "Global variables / switches" plugin that makes it so some variables and switches retain their set value regardless of save files. That way, chests that use global switches to determine whether or not they are open will *always* be open, even if the player reloads a...
  18. Cormorant42

    Am I missing something or are custom tile colliders impossible?

    Actually it's 256x256, but that's just the limit that's imposed in the editor. You can easily get around it by closing your project and editing the Map00x.JSON file, and then it will show up in the editor as whatever size you chose. Thanks! I just looked at the plugin parameters, and it seems...
  19. Cormorant42

    how to edit a character image?

    Yup. Character images are stored in YourProjectName/img/characters as well as YourProjectName/img/sv_actors. The faces are in /img/faces. Just open it up in your favorite image editor and have a go!

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