Hey @TheGreenKel ! Need a bit of help with your plugin... Was trying to make a state that changed the dragonbones battler to another when applied. (Trying to get this to work with the passive states plugin by Yanfly, so I can have the battler change depending on what weapon it is holding) If...
Hello all,
I am having trouble getting this Photoshop action to work. It's supposed to take normal-sized sprites and make them taller automatically, without all of the work of doing it manually. I would love to use this, but I cannot seem to get it to work properly. I end up with half-completed...
Hello All,
I was wondering if there was any way to have the augment take up more than one slot on the weapon/armor, if the slots were all named the same? For example, if there are three "Decorations" slots on a weapon, could I have one "Decoration" augment take up all three of those slots...
Just thought of another thing that I could possibly do... Is there any way to increase the number of slots that a Yanfly Attach Augments augment takes up? If so, I may switch over to that, because it seems easier to manage.
Kind of. I am trying to get one state to stack multiple times. For example, if I have 2 Crit Up+ that each call upon the same passive state, it only gives +5% Crit Rate instead on +10%. I hope this clears things up.
Just tried it, won't work totally. I need something that has the ability to stack passive states, not just critical hit rates. I think that there may be something I can do with the Buffs and States core, but I am not very good with JS and generally have no idea what's going on. If someone know...
Hello All,
I am trying to stack passive states using Yanfly's Buffs and States Core and Auto Passive States. I am making a play off of his "Regen Scroll" video, and instead of HP Regen I want to give the player Crit Rate Up (but HP Regen is coming soon :P). I also want the player to be able to...
Hello All!
I am trying to make a weapon upgrade and crafting system using Yanfly's Item Synthesis plugin. It has worked wonders for me in the past, and I thought it best to keep using it, but I have run into a problem. I want to let the player have the ability to upgrade to a certain weapon...
Hello All!
I am working on a game, and I would like to have an item that raises the HP stat by 10 for one battle, or until a battle has ended. Is there any way to make this work?
Thanks!
~Sparrow
Hello All!
I am trying to make a state for my game that disallows the use of items except one when you have it inflicted upon you. Is this possible at all, or no?
Thank you!
~Sparrow
The flaming skeleton visited me in my dreams again. He demands the game be finished soon. I don't like the flaming skeleton. He took my cranberry juice. He doesnt even have a stomach it just spilled all over the floor.
My Game Jam entry is a bunch of mini games wrapped within an epic story that will rival the deepest plots of the earliest CRPGs! As a small spoiler, here is one example of a game you will be able to play. Anyone want to try Brat, Krampus, Santa?
so I had two plugin that essentially overwrite each other depending on where they are in the list. so I had to edit what was overwriting one into the other and now they both work. I REALLY need to sit down and just learn JavaScript. I hate that I know just enough to know I don't know NEARLY enough lol.
The Open Hand scandal got even more spicy. The Completionist streamer Jirard made a video response and tossed a bunch of links and documents, but apparently none of it actually addressed why donations he collected sat for 10 years (way too long to justify). He also seemed to threaten defamation suits vs. people for what amounts to pointing out publicly available records. The IRS should definitely audit.
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