I've never really gotten it to work either. I do what KillerGin recommends, which is to have an auto-run event on every map that sets your tint and erases itself.
Not sure if you're still working on this, but I have an idea for a feature. It would be cool if we could configure lighting based on terrain or region IDs. For example, it would be nice to automatically have lava tiles glow based on their ID.
Hello everyone. My goal is to display battle log text, one line at a time, in a visible window. Here's what I have so far.
Window_BattleLog.prototype.initialize = function() {
var width = this.windowWidth();
var height = this.windowHeight()...
This looks fantastic. Quick question - is there a way to turn actor inventory functionality on and off? I'm considering having a "hard mode" in my game, and in hard mode, the player would need to use individual actor inventories.
Chances you still need this are slim, but if anyone else comes across this thread while looking for a solution, here it is:
Window_BattleLog.prototype.startAction = function(subject, action, targets)
{var item = action.item();this.push('performActionStart', subject, action)...
Did you ever figure out how to fix the weird behavior in DreamX's plugin that you describe here?
https://forums.rpgmakerweb.com/index.php?threads/drawing-animations-above-battle-status-window-parent-child-objects-possibly.121303/
Hello. Are you still using DreamX's "Yanfly Battle Status Extension" plug-in? I'm using it for a front-view battle system, and I noticed that you were as well.
Thank you for the assistance. Unfortunately, it does not seem to work this way. When classes are locked, the "class selection" menu still shows up (however, other classes skills are not learnable, which is fine). I even tested this by using plugin commands to ensure that each other class is...
Hello everyone,
I have a request that I believe should be quite simple, but I'm having trouble getting it to work myself. The plug-in is question is the "Skill Learn System" by Yanfly:
http://www.yanfly.moe/wiki/Skill_Learn_System_(YEP)
By default, the way the system works is this:
1. You...
The flaming skeleton visited me in my dreams again. He demands the game be finished soon. I don't like the flaming skeleton. He took my cranberry juice. He doesnt even have a stomach it just spilled all over the floor.
My Game Jam entry is a bunch of mini games wrapped within an epic story that will rival the deepest plots of the earliest CRPGs! As a small spoiler, here is one example of a game you will be able to play. Anyone want to try Brat, Krampus, Santa?
so I had two plugin that essentially overwrite each other depending on where they are in the list. so I had to edit what was overwriting one into the other and now they both work. I REALLY need to sit down and just learn JavaScript. I hate that I know just enough to know I don't know NEARLY enough lol.
The Open Hand scandal got even more spicy. The Completionist streamer Jirard made a video response and tossed a bunch of links and documents, but apparently none of it actually addressed why donations he collected sat for 10 years (way too long to justify). He also seemed to threaten defamation suits vs. people for what amounts to pointing out publicly available records. The IRS should definitely audit.
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