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  1. ARandomDoggo

    'Force Action' Action Subject Conditional (script?)

    Well, I tried both, but I ended up having error messages for both methods. For Roninator2's method, this error pops up. For Kyonides' method, this error pops up. I tried poking around a bit with Kyonides' code (basically because this shorter code intimidated me a lot less), but I still...
  2. ARandomDoggo

    'Force Action' Action Subject Conditional (script?)

    I'll try both these out when I get the chance. Thank you guys! I'll let you know what works and what doesn't. I really appreciate everyone's contributions to this!! :D
  3. ARandomDoggo

    'Force Action' Action Subject Conditional (script?)

    Well, that's the problem; in my game, ALL my skills are set up like this (that's just how I'm designing the game.) Here, let me try to explain it like this: I have 130 different skills that both the player and enemy can use against each other. Each skill, while being used to attack each other...
  4. ARandomDoggo

    'Force Action' Action Subject Conditional (script?)

    See, I wanted to do that at first, but the problem is I have 130 different skills, which would mean I'd have to make 260 skills (one set for the enemy and one set for the player). And also I've set this up where the skills always trigger a follow-up skill to be played, which would mean I'd have...
  5. ARandomDoggo

    'Force Action' Action Subject Conditional (script?)

    Alright, here's what I've been able to figure out: I need a script that will turn on a different switch depending on who just played the move (the 'enemy' switch or the 'player' switch.) If the player used the move, then the 'player' switch turns on. If the enemy used the move, then the...
  6. ARandomDoggo

    'Force Action' Action Subject Conditional (script?)

    Well, Victor Sants' Jump Command didn't quite work out, but I did find something that will help me! https://forums.rpgmakerweb.com/index.php?threads/force-action-using-current-character.110378/ This post is titled "Force action using current character" , which is exactly what I'm looking for...
  7. ARandomDoggo

    'Force Action' Action Subject Conditional (script?)

    Oh! Alright, I'll look into that one! Thank you! I hope you don't mind if I keep this thread open in the meantime, just in case this doesn't end up being the right solution.
  8. ARandomDoggo

    'Force Action' Action Subject Conditional (script?)

    Update: I still haven't found a way to do this... can anyone help?
  9. ARandomDoggo

    Maybe play around with the text during your dialogue! Stuff like speed, size, color... that sort...

    Maybe play around with the text during your dialogue! Stuff like speed, size, color... that sort of thing. I'm not sure what RPG Maker version you use, but some of them have ways to alter. If it doesn't, then I'm sure you can find some scripts to add those effects! c:
  10. ARandomDoggo

    Just a general appreciation thread

    I literally just joined this community today, but I have to say this place seems like such an awesome resource for people! I've used this website so many times in the past when I had to Google something or look up a specific script for a project of mine and it's helped so much! I'm really glad I...
  11. ARandomDoggo

    'Force Action' Action Subject Conditional (script?)

    Hey! I'm super new to this website, but I wanted to see if anyone could help me out with a problem I'm having in my game! ... Well, truth be told, I'm having multiple problems with my game, but I figured I'd just take things one problem at a time. I'm trying to make a move that triggers a...

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