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  1. MerchantLegends

    RMMV Font Size of MP Cost in Window_BattleSkill (MV)

    I have wrote some custom code to change the font size in specific windows... See my screenshot below. But for some reason, it isn't changing the font size of the MP cost. Any ideas what I need to do to target that font size too? Code I am using...
  2. MerchantLegends

    RMMV Add a clause to this javascript function

    Bingo! Thank you. And I can see how to add more if clauses, such as for the Scene_Equip. Solved, thank you!!!
  3. MerchantLegends

    RMMV Add a clause to this javascript function

    I was very pleased to get a resolution to this: https://forums.rpgmakerweb.com/index.php?threads/window-text-padding-just-on-one-side.151627/#post-1303078 which allowed me to pad icons on one side, so the icons aligned properly in my show text commands etc. alias_Window_Base_drawIcon =...
  4. MerchantLegends

    RMMV Window/Text padding just on one side...

    It worked. I can't believe it. Thank you so much! I have been trying to fix this for months. I really appreciate your help!!!!
  5. MerchantLegends

    RMMV Window/Text padding just on one side...

    Or alternatively, replace my code with some code that pushes icons "down" inside text boxes by the same amount... ?
  6. MerchantLegends

    RMMV Window/Text padding just on one side...

    I am using the following code in a plugin, to pull my text "up" within its lines, so that it sits better alongside icons. I found this snippet somewhere in a deep deep Google hole. alias_Bitmap_drawText = Bitmap.prototype.drawText; Bitmap.prototype.drawText = function (text, x, y, maxWidth...
  7. MerchantLegends

    RMMV What script call to check if actor is taking damage?

    Sadly I never got an answer :( hope you have more luck than me
  8. MerchantLegends

    Vertical alignment of icons in message window

    "As far as I am aware, you can't include icons in the message window without plugins, so this would be dependent on the plugin you are using." Actually the icon in messages is default RPG Maker I believe: "\I[n] Draw the nth icon." I am editing the font size and such with plugins, like...
  9. MerchantLegends

    Vertical alignment of icons in message window

    Anyone know what code I need to change to adjust the position of these icons in my message window? I have changed things like font size and line height elsewhere in code, (and with plugins), which works for text spacing and sizing within my message boxes... but what about icons? Ideally they...
  10. MerchantLegends

    RMMV [Solved] Different font size in menus to messages

    Thank you! Admin, this thread can be closed
  11. MerchantLegends

    RMMV [Solved] Different font size in menus to messages

    This is great, thank you! With my limited JS knowledge, I can also see how to expand this script a little. I am guessing I can change "standardFontSize" to something else for line height? probably "lineHeight" Thanks a lot
  12. MerchantLegends

    RMMV [Solved] Different font size in menus to messages

    Thanks, but I am trying to avoid having to put \shortcodes in every message. I am happy with the font size in messages that I have set in Yanfly's plugin... Now I just want to change it in the main menu (e.g equip scene, item scene etc)
  13. MerchantLegends

    RMMV [Solved] Different font size in menus to messages

    I am using Yanflu Core and Message Core to set my font size globally. However, I'd like to change the font size of my text in messages. I want it to be different from everywhere else. Therefore changing the setting in Yanfly is no good... because that changes it everywhere. Anyone know how to...
  14. MerchantLegends

    RMMV [Paid] Looking for someone to help me with my battle hud

    I am using SRDudes HUD maker to show a custom HUD, in replace of the default front view. I am looking for someone to code a script or plugin for me that will show the damage being done to actors, on top of the HUD. E.g, if the enemy damages actor ID 1, then the top left portrait will show a...
  15. MerchantLegends

    RMMV Limit Battle Log to 3 Lines

    Bump... Still looking for help on this, anyone got any ideas?
  16. MerchantLegends

    RMMV Limit Battle Log to 3 Lines

    Thank you for looking. It's a little beyond my JS skills. I wonder if any plugin devs has edited this before...
  17. MerchantLegends

    RMMV Limit Battle Log to 3 Lines

    Try as I might, I can't seem to get the Battle Log to limit to showing maximum of 3 lines of text. When someone casts something that effects 3 or more enemies, I get 4+ lines of text appearing in the BattleLog. I've even got a plugin, at the bottom of my plugin list with...
  18. MerchantLegends

    RMMV What script call to check if actor is taking damage?

    I am using SumrndmDde to make a custom battle HUD in MV. Frontview. I want to display a picture, (e.g a lightning bolt) over my actors face when the actor is attacked. In the "condition" field of Hud Maker, I need to put something like BattleManager._targets._actorID==1 So that the picture...

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