I have wrote some custom code to change the font size in specific windows... See my screenshot below. But for some reason, it isn't changing the font size of the MP cost. Any ideas what I need to do to target that font size too?
Code I am using...
I was very pleased to get a resolution to this: https://forums.rpgmakerweb.com/index.php?threads/window-text-padding-just-on-one-side.151627/#post-1303078 which allowed me to pad icons on one side, so the icons aligned properly in my show text commands etc.
I am using the following code in a plugin, to pull my text "up" within its lines, so that it sits better alongside icons.
I found this snippet somewhere in a deep deep Google hole.
alias_Bitmap_drawText = Bitmap.prototype.drawText;
Bitmap.prototype.drawText = function (text, x, y, maxWidth...
"As far as I am aware, you can't include icons in the message window without plugins, so this would be dependent on the plugin you are using."
Actually the icon in messages is default RPG Maker I believe:
"\I[n] Draw the nth icon."
I am editing the font size and such with plugins, like...
Anyone know what code I need to change to adjust the position of these icons in my message window?
I have changed things like font size and line height elsewhere in code, (and with plugins), which works for text spacing and sizing within my message boxes... but what about icons? Ideally they...
This is great, thank you!
With my limited JS knowledge, I can also see how to expand this script a little.
I am guessing I can change "standardFontSize" to something else for line height? probably "lineHeight"
Thanks a lot
Thanks, but I am trying to avoid having to put \shortcodes in every message. I am happy with the font size in messages that I have set in Yanfly's plugin...
Now I just want to change it in the main menu (e.g equip scene, item scene etc)
I am using Yanflu Core and Message Core to set my font size globally.
However, I'd like to change the font size of my text in messages.
I want it to be different from everywhere else.
Therefore changing the setting in Yanfly is no good... because that changes it everywhere.
Anyone know how to...
I am using SRDudes HUD maker to show a custom HUD, in replace of the default front view.
I am looking for someone to code a script or plugin for me that will show the damage being done to actors, on top of the HUD. E.g, if the enemy damages actor ID 1, then the top left portrait will show a...
Try as I might, I can't seem to get the Battle Log to limit to showing maximum of 3 lines of text.
When someone casts something that effects 3 or more enemies, I get 4+ lines of text appearing in the BattleLog.
I've even got a plugin, at the bottom of my plugin list with...
I am using SumrndmDde to make a custom battle HUD in MV. Frontview.
I want to display a picture, (e.g a lightning bolt) over my actors face when the actor is attacked.
In the "condition" field of Hud Maker, I need to put something like
So that the picture...
The flaming skeleton visited me in my dreams again. He demands the game be finished soon. I don't like the flaming skeleton. He took my cranberry juice. He doesnt even have a stomach it just spilled all over the floor.
My Game Jam entry is a bunch of mini games wrapped within an epic story that will rival the deepest plots of the earliest CRPGs! As a small spoiler, here is one example of a game you will be able to play. Anyone want to try Brat, Krampus, Santa?
The Open Hand scandal got even more spicy. The Completionist streamer Jirard made a video response and tossed a bunch of links and documents, but apparently none of it actually addressed why donations he collected sat for 10 years (way too long to justify). He also seemed to threaten defamation suits vs. people for what amounts to pointing out publicly available records. The IRS should definitely audit.