Do you know of any up to date tuts? Ive found a vid from 2018 but that seems to be (as far as I can see atm) the most recent vid concerning exporting to APK.
Any advice or knowledge welcome :D
So I've tried following an online Youtube tutorial for this and have read through the first post, is this method still relevant? I installed Android Studio and it's on version 3.5.1 and I dont get the "Support Repository" when configuring it. Little bit confused atm lol. Anybody...
I use custom images for the life bars and I did edit the script to hide the text (HP, MP) etc but left the numbers on the right as is, but besides that it's the same and no major modifications. I'll try removing the script and testing and also replacing with original unedited version of the...
I've been trying my damdest to get this working but I'm banging my head against a wall here lol
I've uploaded a bare bones project file all setup. (All you need to do is paste it into a new project (I've removed various DLLS and the Executable files due to filesize being to big at 1.4mb lol)...
I own MV, I got it upon release, I was all excited as the promise of android support was there. until I realised the functionality was non existant... After trying it out I realised the creators of MV decided Android support was a complete after thought despite tacking it on to the product specs...
In my game generic NPC's offer trivial yet important advice to the player. I created a common event that I can update when new stuff is valid in game. It also randomizes what folk say but all info is relevant to the player. I also have certain NPCS in towns that only offer adice related to...
Ok I'm trying to get my head around it.
" if Friendly Y - Enemy Y is equal to +1 or -1:" how do i put this in a conditonal branch?
(I'm using Pearl ABS but trying to create AI so certain "NPCS" (technically need to be classed as enemies in the ABS) attack other enemies which is sadly not an...
Ok the parallel process:
The condtional branch:
At present the event recognizes the other event is at X or Y and play an animation but it doesnt matter how far away the event is it still play the animation.
I need it so that when the event is 1 tile away from this event it then plays...
So at the moment I have 2 events that have a parallel process tracking their location that updates every 10 frames. I'm using Map X/Map Y not Screen X/Y (This is right yeah?)
I have 4 Variables:
EVENT 1 USES: X FRIENDLY, Y FRIENDLY
EVENT 2 USES: X ENEMY, Y ENEMY
How do I...
I'm trying in vain to to come up with a way for an event to activate via a parallel process when it is next to another event (X or Y, so when it is in the radius directly around an event)
So far I've tried putting both Events X,Y locations into seperate variables and using conditional...
Script in question:
I've been having problems with my game crashing a lot due to this error message:
Script '- Pearl Kernal' line 101: RGSSError occured.
EDIT: Added some screen shots into...
Yeah it's definately limited alright! I tried the script calls above but alas no joy!
(EDIT: The animation I'm calling to play upon death is playing but only if the state animations aren't running at all, if it's even 1 frame into the burning animation the death animation doesnt...
I use Falcoas Pearl ABS V3.
So the ABS will show animations on screen depending on the type of damage you've set to a weapon so a fire weapon will show burning on the enemy on screen etc etc etc yada yada yada.
I need a way to be able to control the animations on screen, i.e...
I hope your life going smoothly. I wish you do not find difficulty today. It's time to take action. Wish everyone take a break from the usual emotional intensity of social media and simply enjoy the sunshine and light conversation with others. Take action when you see that things are flagging.