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  1. bigcalsworld

    December 2019 Goals and Progress Thread

    I guess for December I should finish up my November goals lol. Been distracted with PLAYING games rather than making one :P.
  2. bigcalsworld

    November 2019 Goals and Progress Thread!

    Oh boy, so much for "shouldn't take me the full month" lol. Though I guess technically that stuff would have been finished already IF it was all I needed to do. I ended up making so many more small changes and improvements throughout the game so far that it took me a couple of weeks to finally...
  3. bigcalsworld

    November 2019 Goals and Progress Thread!

    Back again after another few months of... nothing lol. No idea how long I'll last this time, but while I'm in the MOOD for game making, amma try and do as much as possible. When I left off, I technically had a demo ready. I shared it with a few people, but didn't really get any feedback. Probs...
  4. bigcalsworld

    HP and MP on a Level up

    I have my game restore your health and mp on level up. I really hate when games don't do it lol. But at the same time its not exactly a deal breaker lol. Pokemon games don't restore you on a level up but I still play the hell out of them :P.
  5. bigcalsworld

    Theo - Pathfinding and Event Chase Player

    Hi. Great script! Tried a couple of similar ones and they didn't work, so seeing this one actually do what I wanted was awesome :D. Buuuut... did you ever look into the events moving when off screen? Right now I'm using it for NPC's in villages going home at a certain time, but of course they...
  6. bigcalsworld

    Game & Map Screenshots 10

    Extended the area at the bottom, changed the bridges and make a few minor adjustments here and there :)
  7. bigcalsworld

    Game & Map Screenshots 10

    My work in progress of my next village. Having some issues filling some of those obvious empty spaces though. And I'm considering extending the bottom part and adding a few more houses too.
  8. bigcalsworld

    March Goals and Progress Thread

    Oh? And uhh... how exactly did you get it working? Asking for a friend... ;)
  9. bigcalsworld

    March Goals and Progress Thread

    Goal for the rest of the month is to use the day & night cycle script more. ATM its just there to change the tint throughout the day, and make a boss show up between certain times at night lol. I finally got a common event working last night to make it identify if it was day or night and turn...
  10. bigcalsworld

    Script 'Cache' line 106: RGSSError occurred. Failed to create bitmap. (FIXED)

    The other file extension was .gch, as I created the character in Game Character Hub, and I saved a master version of it similar to how I would with a PSD file in photoshop.
  11. bigcalsworld

    March Goals and Progress Thread

    Woo seems I have fixed my error issues. Got a friend playing through the entire demo atm to make sure there are no more issues :D. Then I can finally get started on some new locations and whatnot for the game!
  12. bigcalsworld

    Script 'Cache' line 106: RGSSError occurred. Failed to create bitmap. (FIXED)

    I think I fixed it all now. Aside from it not compressing all of the image files for some reason, the issue seems to be from having 2 files with the name "drexon", and apparently RPG Maker gets confused despite different file extensions lol...
  13. bigcalsworld

    March Goals and Progress Thread

    After a few more months of doing nothing, I finally loaded up RPG Maker VX Ace again last week and got to work. My goal was to finish up everything I'd started on so far, and release it as a demo. Well last night I finally got it to a point where I was happy with a demo release... so I...
  14. bigcalsworld

    Script 'Cache' line 106: RGSSError occurred. Failed to create bitmap. (FIXED)

    Yey, its this wonderful error! Now, I had looked for previous threads on it before for potential solutions, but all of them seemed to be relating to the game making this error while playtesting within RPG Maker. I'm only getting this error when I try to create a demo of the game for others to...
  15. bigcalsworld

    October Goals and Progress Thread

    Avoided opening RPG Maker for over a month, but getting back into it again now :P. Last time I had it open I'd finally set up all the cutscenes for the start of the game, made the different classes, gave them all a unique weapon and skill, set up the first couple of quests, set the dialogue to...
  16. bigcalsworld

    Deciding the resources. Originality vs Stock Assets

    I mainly use a mix of the stock resources and some free stuff I've come across on here, and a few bits of paid DLC I've gotten in sales. I would love to use more original/non stock resources, but the free ones often don't fit in with the rest of the look of the game, and I can't afford to pay...
  17. bigcalsworld

    August Goals and Progress Thread

    Really slacked off for the last couple of weeks. I was hoping for a demo to be out this month, but when it got to the point where I was playtesting everything first, I realised the game was super unbalanced. I made some changes but none of them made a difference so I kinda just gave up for a...
  18. bigcalsworld

    August Goals and Progress Thread

    @TheoAllen definitely the first animation imo. Looks awesome with the actual summoned monster showing up :).
  19. bigcalsworld

    August Goals and Progress Thread

    Had a productive week or so, getting most things done I wanted to do. Decided to give it a play test and... realised I really need to work on the enemy stats lol. By the time my character got to level 3, nothing in the game I've done so far could even land a blow on him, never mind do damage...
  20. bigcalsworld

    what are you using for your game

    I'm using VX Ace, because it was the newest one out at the time I bought it. In a sale :P. I probably had it for like a year before I even started making a game, and since then I've taken a long time to get to where I'm at now (only just completing the first chapter lol). Damn mental health...

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Is it strange that dropping acid is improving my game development?
I'm starting to wonder if I should go the Half Minute Hero route with my game. The character's main weapon is logistically way too strong. So I can't really let the player continuously grow it.... But if they had to build it up each time like HMH, that could work. Also it lets me take advantage of my randomly generated maps so much more. Hmm... This could work! :LZSexcite:
std::vector, std::map and std::string. Three reasons why I'd take C++ over C. :D
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