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  1. Conditional Branch Problem

    I'm actually using an old version of RMVXA Lite, but as I can't get online anymore on my computer/laptop I can't really update.. So I'm not sure if this was addressed at some point. I tried searching but nothing came up (I'm probably using the wrong search terms). Any how, when I use the script...
  2. Encrpyting RPG Maker VXA Lite

    Not sure where to post this but this seemd like the right place. So my friend and I were working on something in Lite, but it doesn't encrypt things it packages (unless I missed something and ours are outdated or something).. So we were wondering if we got someone who owned RMVXA to encrypted...

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Is it strange that dropping acid is improving my game development?
I'm starting to wonder if I should go the Half Minute Hero route with my game. The character's main weapon is logistically way too strong. So I can't really let the player continuously grow it.... But if they had to build it up each time like HMH, that could work. Also it lets me take advantage of my randomly generated maps so much more. Hmm... This could work! :LZSexcite:
std::vector, std::map and std::string. Three reasons why I'd take C++ over C. :D
Today, 1,932 RPG Maker fans died from being too wow'ed. May they rest in peace.

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