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  1. GeoffreyD

    Better Skeletons & More!

    Added animated specimen tanks!  :D
  2. GeoffreyD

    Better Skeletons & More!

    Technically, that's what I did. ;-)
  3. GeoffreyD

    Better Skeletons & More!

    Made some small improvements and added horny skeletons! The old skeletons might still be useful to someone so, contrary to my initial inclination, I refrained from removing them.
  4. GeoffreyD

    Better Skeletons & More!

    Ladies and Gentlemen:   I've lurked around the forums for about 18 months but never bothered to get involved. With the advent of MV, which I just picked up on Steam the other night, I thought I might try to become more involved and even contribute a little. Hence, this topic.   Without further...

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Is it strange that dropping acid is improving my game development?
I'm starting to wonder if I should go the Half Minute Hero route with my game. The character's main weapon is logistically way too strong. So I can't really let the player continuously grow it.... But if they had to build it up each time like HMH, that could work. Also it lets me take advantage of my randomly generated maps so much more. Hmm... This could work! :LZSexcite:
std::vector, std::map and std::string. Three reasons why I'd take C++ over C. :D
Today, 1,932 RPG Maker fans died from being too wow'ed. May they rest in peace.

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