I have to say that this is the best mouse script for Ace. I read the instructions and couldn't find a way to activate an event when mouse button is clicked (without player actually walking on that position), if the event is unreachable by player.
Also my fresh project crashes when I press...
Your Wikia account name: Rapu1
The names of the scripts you added (at least 5):
1) Character Sockets
2) Earthbound-Ish Battle System
3) Individual Strikes when Dual Wielding
4) Icon Item List
5) Tile Highlight
There are many:
Final Fantasy VII, VIII & Tactics
The World Ends With You
Fallout 1, 2 & Tactics
Arcanum: of Steamworks and Magick Obscura
Star Wars: Knights of the Old Republic
World of Warcraft
Are you using Yanfly's System Options or something similar? If you are, maybe the default volumes are set to 0. If you don't know how to increase those default volumes, try to remove the script.
One possible solution is to make a new copy of your project, then opening the copied project and...
Try to use a less complex event to see if the problem lies to your event. Something like this:
If this doesn't work, then your script(s) causes problem.
EDIT: Another solution would be to change the order of your scripts. Probably not much help in this situation though.
Are you sure you haven't somehow messed up your keybinds? I just created a conditional branch that checks if L or R button is being pressed and it worked, as it should have.
In any case, two things which can cause problems comes to my mind: One, your keybinds are messed up. Two, your script(s)...
Probably script compatibility issue. What scripts are you using? What battle system?
Btw, googled the error and someone else had same problem:
Open those RB files in Notepad and copy their content and paste them into the Script Editor. Script Editor can be accessed by pressing small paper sheet icon on top of the Ace editor, or by pressing F11. Scripts must be placed below Materials section but above main.
Yes there is a way. First you'll need to configure the switch ID from the script, by default it's 1. Then go to the Common Events.Make a new Common Event and make it Parallel Process, choose another switch that activates this Common Event. You need to activate this somewhere in your game to...
It's still early days, and I was going to keep this under wraps until development is a bit further along, but I'm just so damn proud of how robust the integrity-checking in this plugin is that I have to share it.