Thank you for fast response, I'll try it out. But, I'm just casual maker, not a lunatic(expert), so I can only copy paste or do a little adjustment.. where should I put $gameSwitches.setValue(15, true) in these:
<Custom Passive Condition>
// Check if the party is in battle.
I'm using this http://yanfly.moe/2016/08/24/tips-tricks-trance-final-fantasy-9-rpg-maker-mv/ for trance state.
It works really well, except I want to turn it off after battle end.
I tried checking the "remove at battle end" box, but didn't solve the problem.
So, I think I have to make...
Hi, I'm new here and I'm amazed by this thread. First things first, I have to apologise if it's difficult to understand my English since it's not my main language.
So, I want to make a (seems) simple move for a bow. Here how I want the move to be: user using a bow, take the bow out, and wait...
It's still early days, and I was going to keep this under wraps until development is a bit further along, but I'm just so damn proud of how robust the integrity-checking in this plugin is that I have to share it.