I have my own DLL happily talking with RPG Maker VX Ace, but can't figure out how to send a 'float' and an input parameter.
As far as I can see the following data types are allowed as input;
So as a result, I am unable to get my DLL to receive the correct floating point value.
I am learning scripting by going in deep, tearing everything out, and learning how it all hangs together. Some might call it 're-inventing the wheel' to an extent, but I find this method works well for me. :)
Assuming I have taken out all of the scripts and am mainly observing the...
I have been playing with the scripts in RPG Maker VX Ace and I am wondering if there is a full API reference out there somewhere?
The manual only seems to cover the RPG:: namespace but there are references to other things like 'Graphics', 'SceneManager', etc... but I can't find any...
Hi guys! Just a quick hello. :)
I have had RPG Maker VX Ace since mid 2013, but embarrassed to say I haven't used it until today. :blush: It seems to be surprisingly versatile, much more than I initially thought (which is awesome).
I decided to install VX Ace today as I wanted to learn a new...
Hi there :rock-right:
I purchased RPG Maker VX Ace quite a few years back and have only just gotten around to getting a chance to really use it.
I read through the EULA for RPG Maker VX Ace, but it doesn't say anything about whether you can use the default resources in your own project for...