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  1. imcatman

    Is there a way to check which actor is being targeted?

    I used Buffs & States Core (YEP) to create a state that changes a skill when given a certain state. note tag for state: 223 <Custom Action Start Effect> if (target.Actorid === 1) { BattleManager.queueForceAction (target, 10, -2); } else if (target.Actorid === 2) { BattleManager.queueForceAction...

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The more I look at the QPlugins... The more I am amazed at what they can do. Which I'm not going to lie is pretty awkward, because I already consider them far and away the best plugins MV has to offer. :kaoback:
spending a week trying to figure out what was wrong with my font has me DED
504 threads to go upon the time of this post until the forum reaches 100k threads. Thread Dead Redemption. Thready Van Halen. Thread Zeppelin. Doesn't have to be a band or a game
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Not sure about RPG Maker MZ ; We see a lot of things, but they could have enhanced a lot of things in MV first... We're at the era of updates nowadays, not new products over and over and over :/

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