I've tried all the scripts you said, but the ones without "mrg" crashed the game.
The ones with mrg, however, don't seem to show any number other than 0 and I'm not sure what to do. I've done many tests using items, no actor parameters, 1 mp regen actor parameter, but none gave me a different...
Is there a way to assign MP Regen Rate to a variable? I need that to designate how much mp will be saved depending on the current MP regen rate the player has (it can vary according to the equipments the player is using).
I couldn't find the option in MV's database.
I use SRD_TranslationEngine and would like to know if there is a quest journal plugin that can be easily translated with it (or another way).
YEP_QuestJournal is great, but I couldn't find a way to translate most of the text within it.
I have a moment in my game where I need to force an autosave, but it won't work if the player has disabled it in the menu. So I'd like to have a condition check whether it's on or off, then force an autosave and disable it again in case it was off before.
It'd be similar to this:
I really appreciate it, but they're too many (I even have a battle mode, and I use animated SV enemies, so...). I could ask for your help with some of them.
But I have another problem. I used Pyxel Edit (thanks a lot for suggesting it!) and managed to make it work with 64x64 tiles, but still...
I've searched through many threads, but couldn't find one in which op said it worked.
I've tried changing settings on YEP's Core engine, BattleEngine Core, Animated SV Battlers and rpg_managers.js.
None of them flipped the actors. I also tried to simply mirror the sprites, as suggested in...
I've checked my project and I don't have it either. The tutorial says it's also optional.
I couldn't make it work until I put a copy of greenworks.js in the main folder.
And, well, the rest of the community might just not have had issues when installing this plugin.
Remember to check if...
Hey, I have very recently been able to make it work through a tutorial in my native language.
It seems like the main problem was the compatibility error (which was fixed when I used nwjs 0.33.3) and the absence of some files in specific folders.
So, the thing is... it is working.
How can I add a common event option to YEP's OptionsCore plugin? I've watched all the related videos and seen many forums (steams, rpg maker web), but couldn't find a tutorial to it. Is there a way to do it? What code should I use?
I'd like to add the SRD's Translation Engine option to it, and I...
I've been trying to make my own battle mode with events only, but besides having a bad visual in battle, I've found some problems when playtesting.
I add player 2 as an enemy, and use the battle events to let the player choose their skills. Unfortunately, they don't have the same beautiful menu...
I appreciate the reply, but I had already formatted when I saw it.
Formatting and re-downloading RPG Maker seems to have worked. I sent the game to Steam again and they didn't say the controller still wasn't working. And it's working for me now too.
I still face the nwjs version problem, but...
The more I look at the QPlugins... The more I am amazed at what they can do. Which I'm not going to lie is pretty awkward, because I already consider them far and away the best plugins MV has to offer.