Can you help me with a problem...?
Plugin Name: YEP_PartySystem.js
The plugin works perfectly, but i would like to let the player use the normal Formation command in the Menu and call this party manager with events... can I do it somehow?
(How can I prevent this plugin from overriding...
I would like to have a battle system like pokémon, where the first actor goes in battle and, when he dies, the next alive one goes in battle, while the first one is moved from the first position of the party to the last one. Can someone help me?
(I don't know much about MV libraries... this...
Here I am again! Sorry, but your plugin is just too useful!
Could you add a command to "free" a captured enemy? for example in the menu...
A party manager organized like pokemon boxes would be useful too... even because by capturing enemies, party becomes a mess :/
There's a little bug...
YEP.32 – Class Change Core
is there any way to reach the same class from different classes?
<Level Unlock Requirements>
Paladin: Level 20
Berserker: Level 20
</Level Unlock Requirements>
means that both must be at level 20.
How can i set that you need
Actually, this is not a bug... I'm not sure if I should write here x_x
I'm using YEP.32 - Class Change Core (GREAT PLUGIN!)
1) thanks for creating it <3
2) How can I set a specific battler and face (and, if possible, a specific name) per class?
I mean, like a digimon world 3 digievolution...
As Andar says, the Attack command takes the first skill and the Guard command takes the second skill, so all you have to do is to use the same method by copying the first skill to another slot in the database (for example, 11, as in the picture) and set the skill "attack" in position 1 as fake...
Hello ^_^ by reading your idea, there's a simple solution that you can use with events:
Copy every skill twice:
One will be the skill learned (let's call this fake skill), the second one will be the skill that makes damage(the real skill):
when the kid uses the fake skill, it will call a...
Is there a script that allows you to fight with a single actor even if the party is bigger?
If the team is composed by 4 actors, the first will fight and the others will be remove from the party; when he dies, the second one will be added to fight and the first will be removed (to hide his name...
I'd like to have a plugin that shows pictures of your actor battler when not using sideview plugin, maybe something depending on a class notetag or on a class name.
For example let's think about pokemon (just to make you understand my idea):
Let's say i have two classes: Pichu & Pikachu.
This plugin is awesome, thanks! I wanted a Pig-MessageCursor and I didn't know what to do!
I tried to set the plugin manager's parameter to 'right', but the cursor was still in the center, I had to create an event to change it.
The other parameters work well!
Here's how i modified...
The more I look at the QPlugins... The more I am amazed at what they can do. Which I'm not going to lie is pretty awkward, because I already consider them far and away the best plugins MV has to offer.