I'm having trouble with assigning variables to an actor's ID during battles.
At the moment, I have an item that, when used, sets a variable (35) to the ID of the actor using it, and then calls a common event that does conditional processing.
It works great outside of battles, but does not...
I'm hoping someone has some advice on how to get animations to trigger from enemies using skills in front-view battles.
The only way I've got this to work so far is through using common events, but the timing isn't great, just due to how the sequences are handled.
Ideally, I'd love...
The more I look at the QPlugins... The more I am amazed at what they can do. Which I'm not going to lie is pretty awkward, because I already consider them far and away the best plugins MV has to offer.